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End User configuration of game elements: Game construction as learning activity
[c171] N. Yiannoutsou, C. Sintoris, N Avouris, "End User configuration of game elements: Game construction as learning activity", Proceedings, IS-EUD 2011 Workshop Involving End Users and Domain Experts in Design of Educational Games, 2011, Torre Canne, Italy (pdf )

 

ABSTRACT

End user configuration of game elements is analyzed here from two different perspectives a) as a type of end user involvement in computer game development and b) as a tool for learning. We describe the treasure hunt emplate as computer environment that supports students to construct their own computer based treasure hunt games by manipulating the basic elements of the game. An indicative analysis of the learning process during game construction suggested that game element configuration shaped a rich learning activity that challenged students not only to engage in spatial concept negotiation but also to consider issues related to game design.  (pdf )

 



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Hci Group | Electrical and Computer Engineering | University of Patras