EnglishΕλληνικά
 
 


From information consuming to participating: game-design supporting learning experiences in museums

[c180] N. Yiannoutsou, N. Avouris, (2012). From information consuming to participating: game-design supporting learning experiences in museums, Proceedings of the 8th Pan-Hellenic Conference with International Participation «ICT in Education», Volos, Greece, 28-30 September 2012, available online: http://hcicte2012.uth.gr

Abstract

In this paper we analyze two different trends that have informed technology for learning in cultural institutions during recent years: one more established trend, supporting the information consumption metaphor and the other one, emerging recently, that invites visitors to participate in the process of culture creation. We discuss then game design as an example of participatory activity and we identify its learning dimensions. In particular, we elaborate on the role of technology in providing a scaffold that can help museum audience to construct games which can function as “public artefacts” and can be added to the museum’s assets, enhancing audience engagement and community building.

(full text)

 

 

 



Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>



Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>


Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

Hci Group | Electrical and Computer Engineering | University of Patras