EnglishΕλληνικά
 
 


The good, the bad and the neutral: an analysis of team-gaming activity

[c186] Chounta, Irene-Angelica; Sintoris, Christos; Masoura, Melpomeni; Yiannoutsou, Nikoleta; Avouris, Nikolaos (2013). The good, the bad and the neutral: an analysis of team-gaming activity, ECSCW meets EC-TEL: Workshop on Collaborative Technologies for Working and Learning, Paphos, Cyprus; 21/09/2013, (authors' pdf)

Abstract

This paper describes a preliminary study where a multiplayer location-based game’s logfiles were used for the assessment of the overall practice of teams. We explore the use of activity metrics previously introduced and applied to CSCL settings. We argue that these metrics, if adapted in a meaningful way, will provide insight of the progress of a location-based gaming activity and its quality regarding the score. Moreover, this can be achieved in an automated way. A small set of activity metrics, related to game characteristics and player activity, is applied to a set of gaming activities. The results are analyzed regarding team performance and score. The paper proposes a way to analyze group activity in the context of location-based games while taking into account the characteristics of successful collaborative activities. Future work is proposed towards the development of automated metrics for the analysis of location-based gaming activities with emphasis on collaboration and group dynamics.
 



Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>



Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>


Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

Hci Group | Electrical and Computer Engineering | University of Patras