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en:patterns:information_awareness [2016/01/05 17:34]
127.0.0.1 external edit
en:patterns:information_awareness [2021/05/30 11:44] (current)
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 ====== Information awareness====== ====== Information awareness======
 The pattern refers whether and how much information will be concealed from or revealed to the players by the game.  The pattern refers whether and how much information will be concealed from or revealed to the players by the game. 
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 +Information that is hidden can be disclosed to players when certain conditions are met. 
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 +In this pattern, **information** concerns the state of the game (and not, say, the answer to a puzzle). An example is the current location of the opponents. ​
  
 In multiplayer games **information awareness** can regulate the [[en:​patterns:​balance_cooperation_and_competition|balance of cooperation and competition]] between players. ​ In multiplayer games **information awareness** can regulate the [[en:​patterns:​balance_cooperation_and_competition|balance of cooperation and competition]] between players. ​
  
-In a **location-based mobile game** there exists the possibility to acquire information just by [[en:​patterns:​proximity]]. One can watch or listen to other players who are in the [[en:​patterns:​common_space|same space]]. Information might be accidentally disclosed simply by being near enough to hear a control sound from another player'​s [[en:​patterns:​equipment|device]]. The same could happen on purpose as part of a [[en:​patterns:​bluff|bluff]].+In a **location-based mobile game** there exists the possibility to acquire information just by [[en:​patterns:​proximity]]. One can watch or listen to other players who are in the [[en:​patterns:​common_space|same space]]. Information might be accidentally disclosed simply by being near enough to hear a control sound from another player'​s [[en:​patterns:​equipment|device]]. The same could happen on purpose as part of a [[en:​patterns:​bluff|bluff]]. Players, who are aware that the opponents can watch them, act or talk in a way that misleads the opponents
  
 Players can use their [[en:​patterns:​equipment|game related smartphones]] or their personal phones to coordinate and exchange information,​ extending or overriding channels of information offered by the game. Players can use their [[en:​patterns:​equipment|game related smartphones]] or their personal phones to coordinate and exchange information,​ extending or overriding channels of information offered by the game.