Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
en:patterns:spatial_structure [2017/09/08 19:56]
127.0.0.1 external edit
en:patterns:spatial_structure [2021/05/30 11:44] (current)
Line 1: Line 1:
 ====== Spatial structure ====== ====== Spatial structure ======
-A **location-based mobile game** depends on the characteristics of the physical space. In the same time it imposes a structure ​on the physical space that relates to the game only. +A **location-based mobile game** depends on the characteristics of the physical space in which it takes place. In the same time it imposes a superstructure ​on the physical space that relates to the game only. This superstructure contains sections, areas, points etc., that may have special meaning in the frame of the game. Superstructures of physical ​locations may be designated in various ways:
- +
-Sections, areas, points etc. may be designated so as to have special meaning in the frame of the game. Physical ​locations may be designated in various ways:+
   * as starting points, ending points, meeting points etc.   * as starting points, ending points, meeting points etc.
-  * as locations where player actions ​only can be carried out there,+  * as locations where specific ​player actions can be carried out or have an in-game valuesuch as ([[en:​patterns:​score|points]]) to be gained, or be part of a [[en:​patterns:​conquer-defend|conquer-defend]] or [[en:​pattern:​race|race]] pattern.
   * as locations that carry a special meaning in terms of the [[en:​patterns:​narrative|narrative]],​ e.g. "this house is a prison",​ or an NPC might live there etc, or form part of larger [[en:​patterns:​narrative|narrative]].   * as locations that carry a special meaning in terms of the [[en:​patterns:​narrative|narrative]],​ e.g. "this house is a prison",​ or an NPC might live there etc, or form part of larger [[en:​patterns:​narrative|narrative]].
-  * carry a special value. For example they may award ([[en:​patterns:​score|points]]),​ or be part of a [[en:​patterns:​conquer-defend|conquer-defend]] or [[en:​pattern:​race|race]] pattern.+  * 
  
 A game [[en:​patterns:​tool|tool]] such as a map may visualize important feature of space. A game [[en:​patterns:​tool|tool]] such as a map may visualize important feature of space.