Designing for Mobile Learning in Museums
[v14] Tselios, N., Papadimitriou, I., Raptis, D., Yiannoutsou, N., Komis, V., Avouris, N. (2008). Mobile Learning in Museums: Design and evaluation challenges. In Lumsden, J. (ed.), Handbook of Research on User Interface Design and Evaluation for Mobile Technology, pp. 253-259,  Hershey, PA, USA:IDEA Publishing. (pdf )





This chapter discusses the design challenges of mobile museum learning applications. Museums are undoubtedly rich in learning opportunities to be further enhanced with effective use of mobile technology. A visit supported and mediated by mobile devices can trigger the visitorsʼ motivation by stimulating their imagination and engagement, giving opportunities to reorganize and conceptualise historical, cultural and technological facts in a constructive and meaningful way. In particular, context of use, social and constructivist aspects of learning and novel pedagogical approaches are important factors to be taken in consideration during the design process. A thorough study of existing systems is presented in the chapter in order to offer a background for extracting useful design approaches and guidelines. The chapter closes with a discussion on our experience in designing a collaborative learning activity for a cultural history museum.



Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>

Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>

Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

Hci Group | Electrical and Computer Engineering | University of Patras