Design Guidelines for Location-based Mobile Games for Learning
[c162] Ardito, C., Sintoris, Ch., Raptis, D., Yiannoutsou, N., Avouris, N. and Costabile, M.F., (2010). Design Guidelines for Location-based Mobile Games for Learning, Proc. Int. Conf. on Social Applications for Lifelong Learning, Patras, Greece, 4-5 November 2010.  (pdf)


Today’s mobile devices, like smartphones and PDAs are often used as gaming instruments. A new genre that is rapidly proliferating is that of location based games, that use the positioning capabilities of the devices and other available locative media in the game. These new games expand in space and time and often involve large numbers of players, like in the case of location based role playing games, alternate reality games, treasure hunts, urban adventure games etc. So the social dimension of this kind of activities is particularly important. It is often that this kind of games are used for learning objectives, both in formal and informal settings. These activities may be proven important in life-long learning, as mobile devices are personal assistants and adults may be easily engaged in informal games of this nature with learning potential. Design of such applications is a complex task. In this article we present an overview of the field and then discuss the process for developing design guidelines of future generation of location-based mobile games for learning. The guidelines are outlined in the final part of the paper.


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Hci Group | Electrical and Computer Engineering | University of Patras