Thales Proposal Bibliography

Allard M. & Boucher S. (1998). Eduquer au musée. Un modèle théorique de pédagogie muséale. Cahiers du Québec.

Ardito, C., Sintoris, Ch., Raptis, D., Yiannoutsou, N., Avouris, N. and Costabile, M.F., (2010). Design Guidelines for Location-based Mobile Games for Learning, Proc. Int. Conf. on Social Applications for Lifelong Learning, Patras, Greece, 4-5 November 2010.

Avouris N., G. Fiotakis, G. Kahrimanis, M. Margaritis , V. Komis,  (2007) Beyond logging of fingertip actions: analysis of collaborative learning using multiple sources of data, Journal of Interactive Learning Research JILR, vol. 18(2), pp.231-250, Special Issue: Usage Analysis in Learning Systems : Existing Approaches and Scientific Issues. April, 2007 

Ballagas R., Walz S.P., Kratz S., Fuhr C., Yu E., Tann M., Borchers J., Hovestadt J. (2007). REXplorer: A Mobile, Pervasive Spell-Casting Game for Tourists. In CHI '07, pp. 1929-1934, New York, NY, USA, 2007. ACM Press.

Benford, S., Magerkurth, C., & Ljungstrand, P. (2005). Bridging the physical and digital in pervasive gaming. Commun. ACM, 48(3), 54-57.

Boehm B (1988). A Spiral Model of Software Development and Enhancement", "Computer", "IEEE", 21(5):61-72.

Bounia, A., Nikonanou, N., E.M. Pitsiava, G. Tsekouras, (2009). “Quantitative and qualitative evaluation of the use of audiovisual media in the museums of the Mediterranean region. The case-study of Spain” in Cèsar Carreras Monfort and Aurkene Alzua-Sorzábal (eds.), ARACNE project: methodology for ICT applications evaluation in Cultural Heritage, Barcelona.

Cabrera, J. S., Frutos, H. M., Stoica, A. G., Avouris, N., Dimitriadis, Y., Fiotakis, G., Livani, K. (2005). Mystery in the museum: collaborative learning activities using handheld devices. In Proceedings of the 7th International conference on Human computer interaction with mobile devices & services (pp. 315-318). Salzburg, Austria: ACM.

Charitos, D. (2009). “Precedents for the design of Locative Media as hybrid spatial communication interfaces for social interaction within the urban context”, in Isomaki, Η. (ed.) “Future Interaction Design II”, Springer Verlag.

Charitos, D. Rizopoulos, C., Kaimakamis, N. & Diamantaki, K. (2009). “Conceptualizing, Designing and Investigating Locative Media Use in Urban Space”, in Willis, K.S., Roussos, G. Struppek, M., Chorianopoulos, K., (eds.), “Shared Encounters: Content Sharing as Social Glue in Public Places”, Springer Verlag.

Consalvo, M. (2008). Cheating can be good for you: educational games and multiple play styles. In Beyond Fun: Serious game and media (pp. 59-66). ETC Press.

Diamantaki, K. Rizopoulos, C., Charitos, D. & Tsianos, D. (2009). “LOCUNET: Location-based games as media communicating social meaning”, in Souza e Silva, Α. & Sutko, D., (eds.), "Digital Cityscapes: Merging Digital and Urban Playspaces (Digital Formations) ", Peter Lang.

Diamantaki, Κ. Rizopoulos, C., Charitos, D., Tsianos N. Gazi, A. (2010) “Theoretical and Methodological Implications of Designing and Implementing Multi-user Location-based Activities”. Personal and Ubiquitous Computing, Volume 14, November 2010, London: Springer.

Dini, R., Paternò, F., & Santoro, C. (2007). An environment to support multi-user interaction and cooperation for improving museum visits through games. In Proceedings of the 9th International conference on Human computer interaction with mobile devices and services (pp. 515-521). Singapore: ACM.

Falk, J.H., and Dierking, L.D., (2000). Learning from museums: visitor experiences and the making of meaning, AltaMira Press. Walnut Creek. Βλ. Hooper-Greenhill, E., 2007, Museums and Education: Purpose, Pedagogy, Performance, Routledge, London and N. York.

Frohberg D. , Göth  C. , Schwabe G. (2009). Mobile Learning projects – a critical analysis of the state of the art. Int. Journal of Computer Assisted Learning 25 (4) pp. 307-331

Gardner, H. 2006, Multiple Intelligences: New Horizons in Theory and Practice, Basic Books,.                 

Goetz, J.P., LeCompte, M.D. (1984). Ethnography and qualitative design in educational research. Academic Press, London

Greenfield, A. (2006). Everyware: the dawning age of ubiquitous computing, Peachpit Press, Berkley, CA.

Hall, T., & Bannon, L. (2005). Designing ubiquitous computing to enhance children's interaction in museums. In Proceedings of the 2005 conference on Interaction design and children (pp. 62-69). Boulder, Colorado: ACM.

Hein, G. (1995). The constructivist museum. Journal of Education in Museums, 16.

Hinske, S., Lampe, M., Magerkurth, C., & Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth & C. Röcker (Eds.), Concepts and technologies for Pervasive Games - A Reader for Pervasive Gaming Research (Vol. 1). Aachen, Germany: Shaker Verlag.

Hooper-Greenhill, E. (1999). Museum Learners as active postmodernists: conceptualizing constructivism. In E. Hooper-Greenhill (Ed.), The Educational Role of the Museum (2nd ed.). London: Routledge.

Huizenga, J., Admiraal, W., Akkerman, S., & Dam, G. T. (2009). Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25(4), 332-344.

Jacucci G., (2004). Interaction as Performance, PhD Thesis, University of Oulu, Oulu University Press.

Jacucci G., A. Spagnolli, A. Chalambalakis, A. Morrison, L. Liikkanen, S. Roveda, and M. Bertoncini (2009), Bodily Explorations in Space: Social Experience of a Multimodal Art Installation, Proceedings Interact 2009, LNCS 5727, p. 62

Jegers, K. (2007). Pervasive game flow: understanding player enjoyment in pervasive gaming. Computers in Entertainment, 5(1), 9.

Krumm   J. (2009). Ubiquitous Computing Fundamentals, CRC Press.

Küpper  Α.  (2005). Location-Based Services, Fundamentals and Operation, Wiley Inc. Publ.

Lave, J., & Wenger, E. (1991). Situated Learning: Legitimate Peripheral Participation (1st ed.). Cambridge University Press.

Leinhardt, G., Crowley, K., & Knutson, K. (2002). Learning conversations in museums. Mahwah, NJ: Lawrence Erlbaum Associates.

Lewis, L. Polson, P, Wharton, C. & Rieman, J. (1990). Testing a Walkthrough Methodology for Theory-Based Design of Walk-Up-and-Use Interfaces Chi ’90 Proceedings pp 235–242

Linstone, H. A., & Turoff, M. (1978). The delphi method. Reading, MA: Addison-Wesley Publishing Company.

Magerkurth, C., Cheok, A. D., Mandryk, R. L., & Nilsen, T. (2005). Pervasive games: bringing computer entertainment back to the real world. Comput. Entertain., 3(3), 4-4.

Malone, T. W. (1982). What makes computer games fun? SIGSOC Bull., 13(2-3), 143.

Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, learning, and instruction, 3, 223–253.

Markopoulos P., Read J.C,  MacFarlane S., Hoysniemi J., (2008). Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers. Morgan Kaufman

Markopoulos, P. (2003). Interaction design and children. Interacting with Computers, 15(2), 141-149.

McGreen, N., & Arnedillo Sáánchez, I. (2005). Mapping challenge: A case study in the use of mobile phones in collaborative, contextual learning. In P. Isaias, C. Borg, P. Kommers, & P. Bonanno (Eds.), Mobile Learning 2005 (pp. 213-217). 

Montola M., Stenros J., Waern , A.,( 2009). Pervasive Games: Theory and Design, Morgan Kaufmann.

Naismith, L., Lonsdale, P., Vavoula, G., & Sharples, M. (2005). Literature review in mobile technologies and Learning, NESTA Futurelab Series. (διαθέσιμο στο http://elearning.typepad.com/thelearnedman/mobile_learning/reports/futurelab_review_11.pdf τελευταία πρόσβαση 29 Δεκεμβρίου 2009)

Noblit, G. W. & Hare, R. D. (1988). Meta-ethnography: Synthesizing qualitative studies. Newbury Park, CA: Sage.

Paay, J., Kjeldskov, J., Christensen, A., Ibsen, A., Jensen,D., Nielsen, G. (2008). Location-based storytelling in the urban environment. Proc. OZCHI 2008: Designing for Habitus and Habitat.

Prensky, M. (2005). Computer Games and Learning: Digital Game-Based Learning. In J. Raessens & J. Goldstein (Eds.), Handbook of Computer Game Studies (illustrated edition., pp. 97-131). The MIT Press.

Raptis, D., Tselios, N., and Avouris, N. (2005). Context-based design of mobile applications for museums: a survey of existing practices. In Proceedings of the 7th international Conference on Human Computer interaction with Mobile Devices & Services (Salzburg, Austria, September 19 - 22, 2005). MobileHCI '05, vol. 111. ACM Press, New York, NY, 153-160.

Rashid, O., Mullins, I., Coulton, P., & Edwards, R. (2006). Extending cyberspace: Location based games using cellular phones. Computers in Entertainment, 4(1), 4.

Rizopoulos, C., Charitos, D., Koutsompolis, D., Kaimakamis, N. (2008). "Towards a theoretical model of communication via locative media use", Proceedings of the 4th International Conference on Intelligent Environments, University of Washington, Seattle

Rogers, Y., Scaife, M., Gabrielli, S., Smith, H., & Harris, E. (2002). A conceptual framework for mixed reality environments: designing novel learning activities for young children. Presence: Teleoper. Virtual Environ., 11(6), 677–686.

Schauble, L., Gleason, M., Lehrer, R., Bartlett, K., Petrosino, A., Allen, A., et al. (2002). Supporing Science Learning in Museums. In G. Leinhardt, K. Crowley, & K. Knutson (Eds.), Learning Conversations in Museums (pp. 425-452). Lawrence Erlbaum.

Schell, J. (2008). The Game Improves Through Iteration. Chapter 7 in The Art of Game Design. Elsevier. pp. 79-95. ISBN 978-0-12-369496-6.

Schiller  J., Voisard A. (2004). Location-Based Services, Morgan-Kaufman Publ., San Fransisco, CA.

Schroyen, J., Gabriels, K., Luyten, K., Teunkens, D., Robert, K., Coninx, K., et al. (2008). Training social learning skills by collaborative mobile gaming in museums. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 46-49). Yokohama, Japan: ACM.

Sintoris C., Stoica A., Papadimitriou I., Yiannoutsou N., Komis V., Avouris N. (2010). MuseumScrabble: Design of a mobile game for children's interaction with a digitally augmented cultural space, International Journal of Mobile Human Computer Interaction, 2(2), 53-71, April-June 2010.

Stellmach, S., Nacke, L., Dachselt, R., Lindley, C. (2009). Trends and Techniques in Visual Gaze Analysis.  The 5th Conference on Communication by Gaze Interaction – COGAIN 2009, Lyngby, Denmark, May 26, 2009.

Stoica A., Avouris N., (2010), An architecture to support personalized interaction across multiple digitally augmented spaces, Int. J. on Artificial Intelligence Tools, vol. 19, 2, pp. 137-158, April 2010.

Stoica A., G. Fiotakis, D. Raptis, I. Papadimitriou, V. Komis, N. Avouris (2007). Field evaluation of collaborative mobile applications, chapter LVIX in J. Lumsden (ed.), “Handbook of Research on User Interface Design and Evaluation for Mobile Technology”, pp. 994-1011, Hershey, PA, IGI Global

Stoica, A. and Avouris, N., (2009). MobiAct: supporting personalized interaction with mobile context-aware applications,  in IFIP Vol. 296; Artificial Intelligence Applications and Innovations III; Eds. Iliadis, L., Vlahavas, I., Bramer, M.;(Boston: Springer), pp. 389–397.

The Design-Based Research Collective, (2003) Design-Based Research: An Emerging Paradigm for Educational Inquiry, Educational Researcher, Vol. 32, No. 1, pp. 5–8

Tselios, I. Papadimitriou, D. Raptis, N. Yiannoutsou, V. Komis, N. Avouris (2008), Mobile Learning in Museums: Designing and Evaluation Challanges, in J. Lumsden (ed.), “Handbook of Research on User Interface Design and Evaluation for Mobile Technology”, Hershey, pp 253-259, PA, IGI Global.

White, W., Koch, C., Gehrke, J., and Demers, A. (2009). Better scripts, better games. Commun. ACM 52, 3 (Mar. 2009), 42-47.

Wiesner, Κ., Foth, Μ., Bilandzic, Μ. (2009) Unleashing Creative Writers : Situated Engagement with Mobile Narratives. In: OZCHI 2009 : Nov 23-27, Melbourne. (In Press).

Woodruff, A., Aoki, P. M., Hurst, A., & Szymanski, M. H. (2001). Electronic guidebooks and visitor attention. In Proc. International Cultural Heritage Informatics Meeting (pp. 437–454).

Yiannoutsou N., Papadimitriou I., Komis V. and Avouris N., “Playing with” museum exhibits: designing educational games mediated by mobile technology, Proc. of IDC 2009, 8th International Conference of Interaction Design and Children, June 3–5, 2009, Como, Italy, pp. 230-233. ACM Press, New York, NY.

Yiannoutsou, Avouris, N. (2010). Reflections on Use of Location-based Playful Narratives for Learning, in Proceedigns Mobile Learning 2010, Porto.

Yiannoutsou, N., Papadimitriou, I., Komis, V., & Avouris, N. (2009). "Playing with" museum exhibits: designing educational games mediated by mobile technology. In Proceedings of the 8th International Conference on Interaction Design and Children (pp. 230-233). Como, Italy: ACM.

Αβούρης Ν., Καραγιαννίδης Χ., Κόμης Β. (επ.), (2008). Συνεργατική Τεχνολογία: Συστήματα και Μοντέλα Συνεργασίας για Εργασία, Μάθηση, Κοινότητες Πρακτικής και Δημιουργία Γνώσης, Κλειδάριθμος, Αθήνα.  

Κολιόπουλος Δ. (2005). Η διδακτική προσέγγιση του μουσείου φυσικών επιστημών. Μεταίχμιο, Αθήνα.

Μπούνια, Αλ. & Νικονάνου, Ν. (2008), «Μουσειακά αντικείμενα και ερμηνεία: δημιουργώντας την εμπειρία, επιδιώκοντας την επικοινωνία» στο Νικονάνου, Ν. & Κασβίκης, Κ. (επιμ.), Εκπαιδευτικά Ταξίδια στο Χρόνο: Εμπειρίες και Ερμηνείες του Παρελθόντος, Εκδόσεις Πατάκη, σελ. 66-95.

Μπούνια, Αλ., Νικονάνου, Ν., Οικονόμου, Μ. (επιμ.) (2008), Η Τεχνολογία στην Υπηρεσία της Πολιτιστικής Κληρονομιάς, Εκδόσεις Καλειδοσκόπιο, Αθήνα.

Μπούνια, Αλ., Οικονόμου, Μ. Πιτσιάβα, Ε-Μ. (2009), «Η χρήση νέων τεχνολογιών σε μουσειακά εκπαιδευτικά προγράμματα: αποτελέσματα έρευνας στα ελληνικά μουσεία» στο Νάκου, Ει. και Βέμη, Μπ. (επιμ.), Μουσεία και Μουσειοπαιδαγωγική, Εκδόσεις νήσος, Αθήνα. (υπό έκδοση)


Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>

Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>

Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

Hci Group | Electrical and Computer Engineering | University of Patras