Designing pervasive games for learning
[c170] C. Ardito, R. Lanzilotti, D. Raptis, C. Sintoris, N. Yiannoutsou, N. Avouris, M.F. Costabile, (2011). "Designing pervasive games for learning", Proceedings, HCI International 2011, July 2011, Orlando, Florida, USA. LNCS-6770 (PART 2) pp. 99-108, Springer. (pdf)

Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper reports on the work performed to identify guidelines that help designers in developing games able to provide an effective learning experience in such contexts. Such guidelines complement other proposals available in the literature. The presented contribution is a first step of a wider work aimed at deepening our understanding of pervasive educational games, with a special emphasis on games in the cultural heritage domain, in order to inform the designers of such challenging applications. (pdf)


Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>

Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>

Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

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