Audience participation in museums: Game Design as Learning Activity

[c179] N. Yiannoutsou, N. Avouris, C. Sintoris, (2012), Audience participation in museums: Game Design as Learning Activity, Proceedings NordiCHI Workshop on Design for Audience Engagement Copenhagen, Denmark, October, 2012. (pdf of authors copy)


We discuss game design as an example of museum audience participatory activity and we identify its learning dimensions. In particular, we elaborate on the role of technology in providing a scaffold that can help museum audience to construct games which can function as “public artifacts” and can be added to the museum’s assets, enhancing audience engagement and community building. It is claimed that the emerging trend invites visitors to participate in the process of culture creation. (pdf of authors copy)


Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>

Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>

Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

Hci Group | Electrical and Computer Engineering | University of Patras