Out of the box: Using gamification cards to teach ideation to engineering students

[c227] Sintoris, C., Mavrommati, I., Avouris, N., Chatzigiannakis, I.,  (2018), Out of the box: Using gamification cards to teach ideation to engineering students, 2018 European Conference on Ambient Intelligence (AmI 2018), 12th - 14th November 2018, Larnaca, Cyprus.


This paper reports on innovative teaching interventions in the frame of Internet of Things (IoT) design ideation classes. A card-based gamification approach has been applied in two different engineering masters courses. The participating students had already a good understanding of IoT technologies and they were asked to produce innovative designs by using them. We examine here the produced design ideas and the students' perception of the collaborative design process and tools. The paper discusses broader issues relating to applicability of design- and ideation-focused gamification methods in the context of engineering education and the effect they have on collaborative design and innovation. (pdf)



Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>

Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>

Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

Hci Group | Electrical and Computer Engineering | University of Patras