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2016
Security and Usability in Knowledge-based User Authentication: A Review

[c214] Katsini, C., Belk, M., Fidas, C., Avouris, N., & Samaras, G. (2016, November). Security and Usability in Knowledge-based User Authentication: A Review. In Proceedings of the 20th Pan-Hellenic Conference on Informatics (PCI '16). Article 63 , 6 pages. ACM.
DOI: 10.1145/3003733.3003764

 
Using Eye Tracking to Identify Cognitive Differences: A Brief Literature Review

[c213] Raptis, G. E., Fidas, C. A., & Avouris, N. M. (2016, November). Using Eye Tracking to Identify Cognitive Differences: A Brief Literature Review. In Proceedings of the 20th Pan-Hellenic Conference on Informatics (PCI '16). Article 21 , 6 pages. ACM
DOI: 10.1145/3003733.3003762

 
Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye–Tracking Study

[c212] Raptis, G. E., Fidas, C. A., & Avouris, N. M. (2016, October). Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye–Tracking Study. In Euro-Mediterranean Conference (pp. 199-206). Springer International Publishing.
DOI: 10.1007/978-3-319-48974-2_22

 
Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games?

[c211] Raptis, G. E., Fidas, C. A., & Avouris, N. M. (2016, October). Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games?. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 38-43). ACM.
DOI: 10.1145/2967934.2968107

 
A qualitative analysis of the effect of wholistic-analytic cognitive style dimension on the cultural heritage game playing

[c210] Raptis, G. E., Fidas, C. A., & Avouris, N. M. (2016). A qualitative analysis of the effect of wholistic-analytic cognitive style dimension on the cultural heritage game playing. In Proceedings of 7th International Conference on Information, Intelligence, Systems and Applications (IISA). IEEE, Chalkidiki.
DOI: 10.1109/IISA.2016.7785364

 
Εξευρευνώντας την ιστορία ενός κάστρου με ένα χωρο-ευαίσθητο φορητό παιχνίδι

[c209]  Μυλωνά Μ., Σιντόρης Χ., Γιαννούτσου Ν., Αβούρης N. (2016), Εξευρευνώντας την ιστορία ενός κάστρου με ένα χωρο-ευαίσθητο φορητό παιχνίδι. Πρακτικά Εργασιών 2ου Πανελλήνιου Συνεδρίου για την Προώθηση της Εκπαιδευτικής Καινοτομίας, Λάρισα 21-23 Οκτωβρίου 2016.

 
Patterns of use of open courseware in a Greek University: the eclass.upatras.gr case

[c208] Avouris N. (2016), Patterns of use of open courseware in a Greek University: the eclass.upatras.gr case, pp. 481-488, in T. A. Mikropoulos, N. Papachristos, A. Tsiara, P. Chalki (eds.), Proceedings of the 10th Pan-Hellenic and International Conference “ICT in Education”, Ioannina: HAICTE. 23-25 September 2016, ISBN 978-960-88359-8-6.

Abstract

Academic year 2015-2016 has been the first one in which the University of Patras, made publicly available a large number of open courses, developed during 2012-2015. This courseware concerns 350 courses of many different disciplines that were published under creative commons license, through the University of Patras learning content management system (eclass.upatras.gr). This same platform also delivers course material to students of the University. During this first period of publication of the open courses, some patterns of their use emerged. These are presented and discussed in this paper. Wider implications of the development and deployment of open courseware by Greek universities are discussed in the final part of the paper.

(PDF)

(author's copy, PDF)

 
The fortress of Monemvasia as playground for a location based game

[c207] Sintoris, C., Yiannoutsou, N., Avouris, N. (2016), The fortress of Monemvasia as playground for a location based game, Proceedings of Playing with History 2016 DiGRA/FDG Workshop on Playing with History: Games, antiguity and history, August 1-6, 2016, Dundee, Scotland, UK.

 
Usability Engineering Practices in Software Development Organizations: The Greek and the Italian Case Study
[c206] Katsini Ch., Avouris N. and Lanzilotti R. (2016). Usability Engineering Practices in Software Development Organizations: The Greek and the Italian Case Study, Advanced Visual Intefaces Conference, AVI 2016, Bari, June 2016.
 
Learning outcome, presence and satisfaction from a science activity in Second Life

[j68] Vrellis, I., Avouris, N., & Mikropoulos, T.A. (2016). Learning outcome, presence and satisfaction from a science activity in Second Life. Australasian Journal of Educational Technology, 32(1), 59-77.

 
Evaluation of a new asset creation pipeline for indie game development

[c205] Fidas Ch., Avouris N., Halvatzaras D. & Orvieto I., (2016),  Evaluation of a new asset creation pipeline for indie game development , ACM CHI 2016 Games User Research workshop, May 2016, San Jose, CA, USA.

 
Exploring Cultural Spaces Through Location-Based Mobile Games

[c204] Sintoris, C., Yiannoutsou, N., Avouris, N. (2016), Exploring Cultural Spaces Through Location-Based Mobile Games, ACM CHI 2016 Pervasive Play Workshop, May 17, 2016, San Jose, USA.

 
Towards the real time evaluation of collaborative activities

[j64] Chounta, Irene-Angelica, and Nikolaos Avouris, (2016). "Towards the real-time evaluation of collaborative activities: Integration of an automatic rater of collaboration quality in the classroom from the teacher’s perspective." Education and Information Technologies 21.4 (2016): 815-835. 

 



Computer-supported collaborative learning has been an active area of research since the beginning for the HCI group more>>



Web usability team of the HCI Group has been active in studying human-web interaction and ways to support the design of accessible, findable, usable and aesthetically appealing web sites. more>>


Mobile Technology Unit of the HCI Group has been studying design and evaluation of mobile applicationss more>>

Hci Group | Electrical and Computer Engineering | University of Patras