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en:patterns:against_time [2015/12/18 06:50] 127.0.0.1 external edit |
en:patterns:against_time [2021/05/30 11:44] (current) |
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====== Against time ====== | ====== Against time ====== | ||
- | **Against time** provides a {{tagpage>challenge}} where players have to act under pressure of time. | + | **Against time** provides a {{tagpage>challenge}} where players act under pressure of time. |
- | Time pressure might be defined as **absolute** or **relative to other events**. It might be about reaching a specific [[en:patterns:spatial_structure|location]] in a specific time, or before a [[en:patterns:competition|competitor]], or before a [[en:patterns:real_world_event|real-world event]]. | + | The time challenge might be **absolute**, e.g. reaching a specific [[en:patterns:spatial_structure|location]] in a specific time, or **relative to other events**, e.g. before a [[en:patterns:competition|competitor]], or before a [[en:patterns:real_world_event|real-world event]]. |
- | The pattern might be applied to the whole game or only to parts of it. As in any {{tagpage>challenge}}, player performance against time can be valued with a [[en:patterns:reward|reward or penalty]], with a [[en:patterns:score]] (e.g. for example to have a penalty in points if a time limit is surpassed), or it can lead to different [[en:patterns:narrative_flow|narrative flow]]. | + | As in any {{tagpage>challenge}}, player performance against time can be valued with an [[en:patterns:reward|reward or penalty]], with a [[en:patterns:score]] (e.g. for example to have a penalty in points if a time limit is surpassed), or it can lead to different [[en:patterns:narrative_flow|narrative flow]]. |
Playing **against time** has interesting implications when it is done against [[en:patterns:real_world_event|real-world time]]. Events in the real world might trigger a timer or might denote a time limit (see heuristic [[en:heuristics:heuristics#1.7]]). | Playing **against time** has interesting implications when it is done against [[en:patterns:real_world_event|real-world time]]. Events in the real world might trigger a timer or might denote a time limit (see heuristic [[en:heuristics:heuristics#1.7]]). | ||
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---- | ---- | ||
=== Related patterns === | === Related patterns === | ||
- | [[en:patterns:competition|competition]] | + | [[en:patterns:competition|competition]] |
[[en:patterns:real_world_event|real-world event]] | [[en:patterns:real_world_event|real-world event]] | ||
[[en:patterns:temporal_structure|temporal structure]] | [[en:patterns:temporal_structure|temporal structure]] | ||
+ | |||
---- | ---- | ||
=== Related heuristics === | === Related heuristics === | ||
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[[en:heuristics:heuristics#3.5]] | [[en:heuristics:heuristics#3.5]] | ||
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{{tag>challenge}} | {{tag>challenge}} | ||
{{tag>multiplayer}} | {{tag>multiplayer}} | ||
+ | |||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} | ||