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en:patterns:balance_cooperation_and_competition [2015/12/17 07:08] 127.0.0.1 external edit |
en:patterns:balance_cooperation_and_competition [2021/05/30 11:44] (current) |
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- | ====== Eξισορρόπηση cooperationς και ανταγωνισμού ====== | + | ====== Balance cooperation and competition ====== |
- | Οι παίχτες αποφασίζουν αν και πόσο θα συνεργαστούν. Αυτή η απόφαση μπορεί να λαμβάνεται συνεχώς ή τμηματικά. | + | The players' decision to cooperate or to compete can lead to different [[en:patterns:strategy|strategies]]. Players could [[en:patterns:team_forming|form teams]] in order to pursue a common goal or a common strategy. Team forming and [[en:patterns:cooperation]] could be fine-balanced through a system of [[en:patterns:reward|rewards]] (or penalties). |
+ | A decision on if and for how long a [[en:patterns:cooperation|cooperation]] lasts could be a one-off decision or it could be continuously assessed. Teams or players could enter a [[en:patterns:strategy|strategic]] temporary cooperation in order to eliminate an opponent and revert to [[en:patterns:competition]] afterwards. | ||
+ | |||
+ | Player decisions on whether to compete or to cooperate are can be accompanied by awarding different [[en:patterns:player_differentiation|roles]] to players. | ||
+ | |||
+ | ---- | ||
+ | === Example === | ||
+ | Players with different [[en:patterns:player_differentiation|roles]] often possess different [[en:patterns:tool|game tools or game abilities]]. They might be tempted to cooperate in order to combine their abilities. They might choose to do so, for example, in order to reveal the position of a third player. In balance, this move could expose both of them to a danger or lead to a [[en:patterns:reward|penalty]]. | ||
+ | |||
+ | Games that employ a [[en:patterns:bluff|bluffing pattern]] place the players in front of the dilemma of whether to trust a co-player and [[en:patterns:cooperation|cooperate]] or to distrust and [[en:patterns:competition|compete]]. [[en:games:rebels_vs._spies|Invisible City: Rebels Vs. Spies]] is such a game. | ||
+ | |||
+ | ---- | ||
+ | === Related patterns === | ||
+ | [[en:patterns:bluff|bluffing]] | ||
+ | |||
+ | [[en:patterns:competition|competition]] | ||
+ | |||
+ | [[en:patterns:cooperation|cooperation]] | ||
+ | |||
+ | [[en:patterns:player_differentiation|player differentiation]] | ||
+ | |||
+ | [[en:patterns:team_forming|team forming]] | ||
+ | |||
+ | ---- | ||
=== Related heuristics === | === Related heuristics === | ||
[[en:heuristics:heuristics#5.3]] | [[en:heuristics:heuristics#5.3]] | ||
+ | |||
[[en:heuristics:heuristics#4.4]] | [[en:heuristics:heuristics#4.4]] | ||
{{tag>interaction_between_players}} | {{tag>interaction_between_players}} | ||
+ | {{tag>multiplayer}} | ||
+ | |||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} | ||
+ |