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en:patterns:balance_cooperation_and_competition [2015/12/17 14:53]
chris
en:patterns:balance_cooperation_and_competition [2021/05/30 11:44] (current)
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 ====== Balance cooperation and competition ====== ====== Balance cooperation and competition ======
  
-The decision to cooperate or to compete can lead to different [[en:​patterns:​strategy|strategies]]. Players could [[en:​patterns:​team_forming|form teams]] in order to pursue a common goal or a common strategy. Team forming and [[en:​patterns:​cooperation]] could be counterbalanced by split in [[en:​patterns:​reward|gains or a penalty]].+The players' ​decision to cooperate or to compete can lead to different [[en:​patterns:​strategy|strategies]]. Players could [[en:​patterns:​team_forming|form teams]] in order to pursue a common goal or a common strategy. Team forming and [[en:​patterns:​cooperation]] could be fine-balanced through ​system of [[en:​patterns:​reward|rewards]] (or penalties).
  
-A decision on if and for how long a [[en:​patterns:​cooperation|cooperation]] lasts could be a one-off decision or it could be continuously assessed. ​For example, teams or players could enter a temporary cooperation in order to eliminate an opponent and revert to competition afterwards.+A decision on if and for how long a [[en:​patterns:​cooperation|cooperation]] lasts could be a one-off decision or it could be continuously assessed. ​Teams or players could enter a [[en:​patterns:​strategy|strategic]] ​temporary cooperation in order to eliminate an opponent and revert to [[en:​patterns:​competition]] afterwards.
  
-Player ​decision ​on whether to compete or to cooperate ​is more interesting when it is accompanied by different [[en:​patterns:​player_differentiation|player ​roles]]. ​+Player ​decisions ​on whether to compete or to cooperate ​are can be accompanied by awarding ​different [[en:​patterns:​player_differentiation|roles]] ​to players
  
 +----
 === Example === === Example ===
-Players with different [[en:​patterns:​tool|game tools or game abilities]] might be tempted to cooperate in order to combine their abilities. ​The might choose to do so, for example, in order to reveal the position of a third player. In balance, this move could expose both of them to a danger or lead to a [[en:​patterns:​reward|penalty]].+Players with different [[en:​patterns:​player_differentiation|roles]] often possess ​different [[en:​patterns:​tool|game tools or game abilities]]. They might be tempted to cooperate in order to combine their abilities. ​They might choose to do so, for example, in order to reveal the position of a third player. In balance, this move could expose both of them to a danger or lead to a [[en:​patterns:​reward|penalty]].
  
 +Games that employ a [[en:​patterns:​bluff|bluffing pattern]] place the players in front of the dilemma of whether to trust a co-player and [[en:​patterns:​cooperation|cooperate]] or to distrust and [[en:​patterns:​competition|compete]]. [[en:​games:​rebels_vs._spies|Invisible City: Rebels Vs. Spies]] is such a game.
 +
 +----
 +=== Related patterns ===
 +[[en:​patterns:​bluff|bluffing]]
 +
 +[[en:​patterns:​competition|competition]]
 +
 +[[en:​patterns:​cooperation|cooperation]]
 +
 +[[en:​patterns:​player_differentiation|player differentiation]]
 +
 +[[en:​patterns:​team_forming|team forming]]
 +
 +----
 === Related heuristics === === Related heuristics ===
 [[en:​heuristics:​heuristics#​5.3]] [[en:​heuristics:​heuristics#​5.3]]
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 {{tag>​interaction_between_players}} {{tag>​interaction_between_players}}
 +{{tag>​multiplayer}}
 +
 +----
 +=== Backlinks ===
 +{{backlinks>​.}}
 +