Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
en:patterns:balance_cooperation_and_competition [2015/12/17 14:53] chris |
en:patterns:balance_cooperation_and_competition [2021/05/30 11:44] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Balance cooperation and competition ====== | ====== Balance cooperation and competition ====== | ||
- | The decision to cooperate or to compete can lead to different [[en:patterns:strategy|strategies]]. Players could [[en:patterns:team_forming|form teams]] in order to pursue a common goal or a common strategy. Team forming and [[en:patterns:cooperation]] could be counterbalanced by a split in [[en:patterns:reward|gains or a penalty]]. | + | The players' decision to cooperate or to compete can lead to different [[en:patterns:strategy|strategies]]. Players could [[en:patterns:team_forming|form teams]] in order to pursue a common goal or a common strategy. Team forming and [[en:patterns:cooperation]] could be fine-balanced through a system of [[en:patterns:reward|rewards]] (or penalties). |
- | A decision on if and for how long a [[en:patterns:cooperation|cooperation]] lasts could be a one-off decision or it could be continuously assessed. For example, teams or players could enter a temporary cooperation in order to eliminate an opponent and revert to competition afterwards. | + | A decision on if and for how long a [[en:patterns:cooperation|cooperation]] lasts could be a one-off decision or it could be continuously assessed. Teams or players could enter a [[en:patterns:strategy|strategic]] temporary cooperation in order to eliminate an opponent and revert to [[en:patterns:competition]] afterwards. |
- | Player decision on whether to compete or to cooperate is more interesting when it is accompanied by different [[en:patterns:player_differentiation|player roles]]. | + | Player decisions on whether to compete or to cooperate are can be accompanied by awarding different [[en:patterns:player_differentiation|roles]] to players. |
+ | ---- | ||
=== Example === | === Example === | ||
- | Players with different [[en:patterns:tool|game tools or game abilities]] might be tempted to cooperate in order to combine their abilities. The might choose to do so, for example, in order to reveal the position of a third player. In balance, this move could expose both of them to a danger or lead to a [[en:patterns:reward|penalty]]. | + | Players with different [[en:patterns:player_differentiation|roles]] often possess different [[en:patterns:tool|game tools or game abilities]]. They might be tempted to cooperate in order to combine their abilities. They might choose to do so, for example, in order to reveal the position of a third player. In balance, this move could expose both of them to a danger or lead to a [[en:patterns:reward|penalty]]. |
+ | Games that employ a [[en:patterns:bluff|bluffing pattern]] place the players in front of the dilemma of whether to trust a co-player and [[en:patterns:cooperation|cooperate]] or to distrust and [[en:patterns:competition|compete]]. [[en:games:rebels_vs._spies|Invisible City: Rebels Vs. Spies]] is such a game. | ||
+ | |||
+ | ---- | ||
+ | === Related patterns === | ||
+ | [[en:patterns:bluff|bluffing]] | ||
+ | |||
+ | [[en:patterns:competition|competition]] | ||
+ | |||
+ | [[en:patterns:cooperation|cooperation]] | ||
+ | |||
+ | [[en:patterns:player_differentiation|player differentiation]] | ||
+ | |||
+ | [[en:patterns:team_forming|team forming]] | ||
+ | |||
+ | ---- | ||
=== Related heuristics === | === Related heuristics === | ||
[[en:heuristics:heuristics#5.3]] | [[en:heuristics:heuristics#5.3]] | ||
Line 16: | Line 32: | ||
{{tag>interaction_between_players}} | {{tag>interaction_between_players}} | ||
+ | {{tag>multiplayer}} | ||
+ | |||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} | ||
+ |