Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
en:patterns:bluff [2015/12/17 16:20] chris |
en:patterns:bluff [2021/05/30 11:44] (current) |
||
---|---|---|---|
Line 2: | Line 2: | ||
**Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>weak_pattern|emerge}}. | **Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>weak_pattern|emerge}}. | ||
- | As a design pattern **bluffing** requires that the players be able to conceal [[en:pattern:information_awareness|information]] from their co-players. Complex behaviours and [[en:patterns:strategy|strategies]] can emerge through **bluffing**. | + | As a design pattern **bluffing** requires that the players be able to conceal [[en:patterns:information_awareness|information]] from their co-players. Complex behaviours and [[en:patterns:strategy|strategies]] can emerge through **bluffing**. |
Of course, a second premise for **bluffing** is a game of [[en:patterns:competition|competition]]. | Of course, a second premise for **bluffing** is a game of [[en:patterns:competition|competition]]. | ||
Line 8: | Line 8: | ||
**Bluffing** is a case of the [[en:patterns:information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. | **Bluffing** is a case of the [[en:patterns:information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. | ||
- | A failed bluff can have implications in terms of [[en:patterns:rewards|penalty]] or [[en:patterns:score|score]]. | + | A failed bluff can have implications in terms of [[en:patterns:reward|penalty]] or [[en:patterns:score|score]]. |
+ | |||
+ | ---- | ||
+ | ===Examples=== | ||
+ | The game play of the **location-based mobile game** [[en:games:rebels_vs._spies|Invisible city: Rebels vs. spies]] is designed around the **bluff** pattern. | ||
---- | ---- | ||
=== Related patterns === | === Related patterns === | ||
[[en:patterns:competition|competition]] | [[en:patterns:competition|competition]] | ||
- | [[en:pattern:information_awareness|information awareness]] | + | |
+ | [[en:patterns:information_awareness|information awareness]] | ||
---- | ---- | ||
Line 22: | Line 27: | ||
{{tag>challenge}} | {{tag>challenge}} | ||
+ | {{tag>multiplayer}} | ||
+ | |||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} | ||
+ |