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en:patterns:bluff [2015/12/17 16:20]
chris
en:patterns:bluff [2021/05/30 11:44] (current)
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 **Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>​weak_pattern|emerge}}. ​ **Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>​weak_pattern|emerge}}. ​
  
-As a design pattern **bluffing** requires that the players be able to conceal [[en:pattern:​information_awareness|information]] from their co-players. Complex behaviours and [[en:​patterns:​strategy|strategies]] can emerge through **bluffing**.+As a design pattern **bluffing** requires that the players be able to conceal [[en:patterns:​information_awareness|information]] from their co-players. Complex behaviours and [[en:​patterns:​strategy|strategies]] can emerge through **bluffing**.
  
 Of course, a second premise for **bluffing** is a game of [[en:​patterns:​competition|competition]]. ​ Of course, a second premise for **bluffing** is a game of [[en:​patterns:​competition|competition]]. ​
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 **Bluffing** is a case of the [[en:​patterns:​information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the  **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. ​ **Bluffing** is a case of the [[en:​patterns:​information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the  **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. ​
  
-A failed bluff can have implications in terms of [[en:​patterns:​rewards|penalty]] or [[en:​patterns:​score|score]].+A failed bluff can have implications in terms of [[en:​patterns:​reward|penalty]] or [[en:​patterns:​score|score]]. 
 + 
 +---- 
 +===Examples=== 
 +The game play of the **location-based mobile game** [[en:​games:​rebels_vs._spies|Invisible city: Rebels vs. spies]] is designed around the **bluff** pattern.  ​
  
 ---- ----
 === Related patterns === === Related patterns ===
 [[en:​patterns:​competition|competition]] [[en:​patterns:​competition|competition]]
-[[en:pattern:​information_awareness|information awareness]]+ 
 +[[en:patterns:​information_awareness|information awareness]]
  
 ---- ----
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 {{tag>​challenge}} {{tag>​challenge}}
 +{{tag>​multiplayer}}
 +
 +----
 +=== Backlinks ===
 +{{backlinks>​.}}
 +