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en:patterns:bluff [2015/12/17 16:20] chris |
en:patterns:bluff [2021/05/30 11:44] (current) |
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| **Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>weak_pattern|emerge}}. | **Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>weak_pattern|emerge}}. | ||
| - | As a design pattern **bluffing** requires that the players be able to conceal [[en:pattern:information_awareness|information]] from their co-players. Complex behaviours and [[en:patterns:strategy|strategies]] can emerge through **bluffing**. | + | As a design pattern **bluffing** requires that the players be able to conceal [[en:patterns:information_awareness|information]] from their co-players. Complex behaviours and [[en:patterns:strategy|strategies]] can emerge through **bluffing**. |
| Of course, a second premise for **bluffing** is a game of [[en:patterns:competition|competition]]. | Of course, a second premise for **bluffing** is a game of [[en:patterns:competition|competition]]. | ||
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| **Bluffing** is a case of the [[en:patterns:information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. | **Bluffing** is a case of the [[en:patterns:information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. | ||
| - | A failed bluff can have implications in terms of [[en:patterns:rewards|penalty]] or [[en:patterns:score|score]]. | + | A failed bluff can have implications in terms of [[en:patterns:reward|penalty]] or [[en:patterns:score|score]]. |
| + | |||
| + | ---- | ||
| + | ===Examples=== | ||
| + | The game play of the **location-based mobile game** [[en:games:rebels_vs._spies|Invisible city: Rebels vs. spies]] is designed around the **bluff** pattern. | ||
| ---- | ---- | ||
| === Related patterns === | === Related patterns === | ||
| [[en:patterns:competition|competition]] | [[en:patterns:competition|competition]] | ||
| - | [[en:pattern:information_awareness|information awareness]] | + | |
| + | [[en:patterns:information_awareness|information awareness]] | ||
| ---- | ---- | ||
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| {{tag>challenge}} | {{tag>challenge}} | ||
| + | {{tag>multiplayer}} | ||
| + | |||
| + | ---- | ||
| + | === Backlinks === | ||
| + | {{backlinks>.}} | ||
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