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en:patterns:co-locality [2015/12/17 18:03] 127.0.0.1 external edit |
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======Co-locality====== | ======Co-locality====== | ||
The players have to coordinate in physical space in order to complete a task. **Co-locality** presupposes a {{tagpage>interaction_between_players|multiplayer}} game. | The players have to coordinate in physical space in order to complete a task. **Co-locality** presupposes a {{tagpage>interaction_between_players|multiplayer}} game. | ||
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+ | With **co-locality** the players have to physically be present and in [[en:patterns:proximity|proximity]] to each other in a predefined location in order to jointly carry out a game action. A real world example of this is the [[https://en.wikipedia.org/wiki/Two-man_rule|Two-man rule]], a security feature of nuclear missile launch sites. | ||
- | Οι παίχτες θα πρέπει να βρίσκονται ταυτόχρονα σε κάποιο καθορισμένο χώρο για να μπορέσουν να εκτελέσουν μια αποστολή. Για παράδειγμα, οι κάτοχοι δύο κλειδιών να βρίσκονται στον ίδιο χώρο για να τα χρησιμοποιήσουν, βλ. το two-man rule. Η co-locality μπορεί να αφορά και το [[en:patterns:combination|συνδυασμό]] [[en:patterns:ψηφιακό_αντικείμενο|αντικειμένων]] τα οποία κατέχουν διαφορετικοί παίχτες, πχ για τη δημιουργία ενός χάρτη από τμήματα. | + | The opposite implementation is also possible. In this case, players would have to avoid to come [[en:patterns:proximity|too close]] to each other. |
- | Μπορεί να συνδυαστεί με τη [[en:patterns:διαφοροποίηση παιχτών|διαφοροποίηση]] των ικανοτήτων, όπου παίχτες με διαφορετικές δυνατότητες μπορούν να τις συνδυάσουν αν βρίσκονται [[en:patterns:proximity|κοντά]]. | + | Additionally, **co-locality** can amplify the [[en:patterns:spatial_structure|spatial structure]] of a game, especially if the location where the it occurs is predefined and has meaning in the context of a [[en:patterns:narrative|narrative]]. |
- | Εκτός από την επιδίωξη να βρεθούν οι παίχτες στο ίδιο σημείο μπορεί να χρησιμοποιηθεί και αντίθετα, π.χ. αν δύο παίχτες πρέπει να αποφύγουν να βρεθούν πολύ κοντά. | + | **Co-locality** can be implemented as a case of [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]]. Players would then enter a temporary [[en:patterns:cooperation|cooperation]] in order to pursue a common goal. |
- | Ενισχύει τη [[en:patterns:spatial_structure|χωρική δομή]], ιδιαίτερα αν ο τόπος στον οποίο θα βρεθούν οι παίχτες είναι συγκεκριμένος και έχει νόημα στο πλαίσιο μιας [[en:patterns:narrative|narrativeς]]. | + | ---- |
+ | ===Example=== | ||
+ | **Co-locality** might involve the [[en:patterns:combining|combination]] of [[en:patterns:digital_object|digital object]] in the possession of different players. It could be about the creation of a map from distinct parts. | ||
+ | |||
+ | Another example is the combination of different abilities of players with different [[en:patterns:player_differentiation|roles]]. In the context of the **co-locality** pattern, they might need to be physically close in order to combine their abilities. | ||
+ | |||
+ | ---- | ||
+ | === Related patterns === | ||
+ | [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]] | ||
+ | |||
+ | [[en:patterns:player_differentiation|player differentiation]] | ||
+ | |||
+ | [[en:patterns:proximity|proximity]] | ||
+ | |||
+ | [[en:patterns:spatial_structure|spatial structure]] | ||
+ | |||
+ | ---- | ||
=== Related heuristics === | === Related heuristics === | ||
[[en:heuristics:heuristics#3.5]] | [[en:heuristics:heuristics#3.5]] | ||
+ | {{tag>cooperation}} | ||
{{tag>challenge}} | {{tag>challenge}} | ||
{{tag>multiplayer}} | {{tag>multiplayer}} | ||
+ | {{tag>physical_space}} | ||
+ | |||
+ | |||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} | ||
+ |