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en:patterns:co-locality [2015/12/17 19:30] chris |
en:patterns:co-locality [2021/05/30 11:44] (current) |
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| ===Example=== | ===Example=== | ||
| - | **Co-locality** might involve the [[en:patterns:combination|combination]] of [[en:patterns:digital_object|digital object]] in the possession of different players. It could be about the creation of a map from distinct parts. | + | **Co-locality** might involve the [[en:patterns:combining|combination]] of [[en:patterns:digital_object|digital object]] in the possession of different players. It could be about the creation of a map from distinct parts. |
| Another example is the combination of different abilities of players with different [[en:patterns:player_differentiation|roles]]. In the context of the **co-locality** pattern, they might need to be physically close in order to combine their abilities. | Another example is the combination of different abilities of players with different [[en:patterns:player_differentiation|roles]]. In the context of the **co-locality** pattern, they might need to be physically close in order to combine their abilities. | ||
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| [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]] | [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]] | ||
| - | [[en:patterns:player_differentiation|roles]] | + | [[en:patterns:player_differentiation|player differentiation]] |
| [[en:patterns:proximity|proximity]] | [[en:patterns:proximity|proximity]] | ||
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| {{tag>challenge}} | {{tag>challenge}} | ||
| {{tag>multiplayer}} | {{tag>multiplayer}} | ||
| + | {{tag>physical_space}} | ||
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| + | ---- | ||
| + | === Backlinks === | ||
| + | {{backlinks>.}} | ||
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