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en:patterns:collecting [2015/12/17 17:18]
chris
en:patterns:collecting [2021/05/30 11:44] (current)
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-======Collecting====== + ======Collecting====== 
-The **collecting** pattern requires the player to [[en:​patterns:​locate_object|locate]] and **collect** a [[en:​patterns:​digital_object|digital object]], often while traversing ​physical space.+The **collecting** pattern requires the player to [[en:​patterns:​exploring|explore]] an area and [[en:​patterns:​locate_object|locate]] and **collect** a [[en:​patterns:​digital_object|digital object]]. Often **collecting** requires ​physical space to be traversed.
  
-In order for the **collection** to happen, some [[en:​patterns:​interaction_with_the_physical_world|event]] ​(e.g. such as scanning of a QR tag, or approaching a geographical point to trigger a proximity event) ​in a specific [[en:​patterns:​spatial_structure|real-world location]]might have to occur. The result is the acquisition of [[en:​patterns:​digital_object|digital object]].+In order for the **collection** to happen, some [[en:​patterns:​interaction_with_the_physical_world|event]] in a specific [[en:​patterns:​spatial_structure|real-world location]] might have to occur. Examples are the **scanning of a QR tag**, or approaching a geographical point to trigger **a proximity event**. The result ​of the **collection** event is the acquisition of [[en:​patterns:​digital_object|digital object]].
  
-A player might have limited capacity to hold [[en:​patterns:​digital_object|digital objects]]. This limitation might be used in order to allow for [[en:​patterns:​cooperation|cooperation]] between players or to [[en:​patterns:​team_forming|team forming]] ​in order to combine capacities. In any case, limitation in carrying capacity leads to [[en:​patterns:​strategy|strategic planning]] in order to be more efficient (e.g. make a smaller number of trips).+A player might have limited capacity to hold [[en:​patterns:​digital_object|digital objects]]. This limitation might be used in order to allow for [[en:​patterns:​cooperation|cooperation]] between players or [[en:​patterns:​team_forming|team forming]] ​to emerge. This would allow the players ​to combine ​**collecting** ​capacities. In any case, limitation in carrying capacity leads to [[en:​patterns:​strategy|strategic planning]] in order to be more efficient (e.g. make a smaller number of trips, or [[en:​patterns:​against_time|cover a wider area faster]]).
  
 The **collecting** pattern structures the players'​ actions in smaller chunks and makes them more manageable. The **collecting** pattern structures the players'​ actions in smaller chunks and makes them more manageable.
  
-**Collecting** can occur over a [[en:​patterns:​narrative|narrative]] backdrop, which rationalizes ​the necessity for [[en:​patterns:​locate_object|locating]] and **collecting** a [[en:​patterns:​digital_object|digital_object]].+**Collecting** can occur over a [[en:​patterns:​narrative|narrative]] backdrop. Narrative can rationalize ​the necessity for [[en:​patterns:​locate_object|locating]] and **collecting** a [[en:​patterns:​digital_object|digital_object]].
  
-**Collecting** can be complemented by the [[en:​patterns:​combination|combination]] pattern or be related to [[en:​patterns:​economic_transactions|economic transaction]] patterns.+**Collecting** can be complemented by the [[en:​patterns:​combining|combination]] pattern or be related to [[en:​patterns:​economic_transactions|economic transaction]] patterns. 
 + 
 +**Collection** of objects is a regular occurrence in role-playing [[en:​patterns:​videogames|videogames]]. 
 + 
 +----
 ===Example=== ===Example===
 The game [[en:​tangling|Tangling]] is built around [[en:​patterns:​locate_object|locating]],​ **collecting** and placing [[en:​patterns:​digital_object|digital tags]] on real exhibits in a museum of modern art.  The game [[en:​tangling|Tangling]] is built around [[en:​patterns:​locate_object|locating]],​ **collecting** and placing [[en:​patterns:​digital_object|digital tags]] on real exhibits in a museum of modern art. 
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 ---- ----
 ===Related patterns=== ===Related patterns===
-[[en:​patterns:​locate_object|locate object]]+[[en:​patterns:​combining|combine objects]] 
 [[en:​patterns:​digital_object|digital object]] [[en:​patterns:​digital_object|digital object]]
 +
 +[[en:​patterns:​economic_transactions|economic transaction]]
 +
 +[[en:​patterns:​exploring|explore area]] ​
 +
 [[en:​patterns:​interaction_with_the_physical_world|interaction with the physical world]] [[en:​patterns:​interaction_with_the_physical_world|interaction with the physical world]]
 +
 +[[en:​patterns:​locate_object|locate object]]
 +
 +[[en:​patterns:​videogames|videogames]]
  
 ---- ----
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 {{tag>​challenge}} {{tag>​challenge}}
 +
 +----
 +=== Backlinks ===
 +{{backlinks>​.}}
 +