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en:patterns:collecting [2015/12/17 17:18] chris |
en:patterns:collecting [2021/05/30 11:44] (current) |
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- | ======Collecting====== | + | ======Collecting====== |
- | The **collecting** pattern requires the player to [[en:patterns:locate_object|locate]] and **collect** a [[en:patterns:digital_object|digital object]], often while traversing physical space. | + | The **collecting** pattern requires the player to [[en:patterns:exploring|explore]] an area and [[en:patterns:locate_object|locate]] and **collect** a [[en:patterns:digital_object|digital object]]. Often **collecting** requires physical space to be traversed. |
- | In order for the **collection** to happen, some [[en:patterns:interaction_with_the_physical_world|event]] (e.g. such as scanning of a QR tag, or approaching a geographical point to trigger a proximity event) in a specific [[en:patterns:spatial_structure|real-world location]]) might have to occur. The result is the acquisition of [[en:patterns:digital_object|digital object]]. | + | In order for the **collection** to happen, some [[en:patterns:interaction_with_the_physical_world|event]] in a specific [[en:patterns:spatial_structure|real-world location]] might have to occur. Examples are the **scanning of a QR tag**, or approaching a geographical point to trigger **a proximity event**. The result of the **collection** event is the acquisition of [[en:patterns:digital_object|digital object]]. |
- | A player might have limited capacity to hold [[en:patterns:digital_object|digital objects]]. This limitation might be used in order to allow for [[en:patterns:cooperation|cooperation]] between players or to [[en:patterns:team_forming|team forming]] in order to combine capacities. In any case, limitation in carrying capacity leads to [[en:patterns:strategy|strategic planning]] in order to be more efficient (e.g. make a smaller number of trips). | + | A player might have limited capacity to hold [[en:patterns:digital_object|digital objects]]. This limitation might be used in order to allow for [[en:patterns:cooperation|cooperation]] between players or [[en:patterns:team_forming|team forming]] to emerge. This would allow the players to combine **collecting** capacities. In any case, limitation in carrying capacity leads to [[en:patterns:strategy|strategic planning]] in order to be more efficient (e.g. make a smaller number of trips, or [[en:patterns:against_time|cover a wider area faster]]). |
The **collecting** pattern structures the players' actions in smaller chunks and makes them more manageable. | The **collecting** pattern structures the players' actions in smaller chunks and makes them more manageable. | ||
- | **Collecting** can occur over a [[en:patterns:narrative|narrative]] backdrop, which rationalizes the necessity for [[en:patterns:locate_object|locating]] and **collecting** a [[en:patterns:digital_object|digital_object]]. | + | **Collecting** can occur over a [[en:patterns:narrative|narrative]] backdrop. Narrative can rationalize the necessity for [[en:patterns:locate_object|locating]] and **collecting** a [[en:patterns:digital_object|digital_object]]. |
- | **Collecting** can be complemented by the [[en:patterns:combination|combination]] pattern or be related to [[en:patterns:economic_transactions|economic transaction]] patterns. | + | **Collecting** can be complemented by the [[en:patterns:combining|combination]] pattern or be related to [[en:patterns:economic_transactions|economic transaction]] patterns. |
+ | |||
+ | **Collection** of objects is a regular occurrence in role-playing [[en:patterns:videogames|videogames]]. | ||
+ | |||
+ | ---- | ||
===Example=== | ===Example=== | ||
The game [[en:tangling|Tangling]] is built around [[en:patterns:locate_object|locating]], **collecting** and placing [[en:patterns:digital_object|digital tags]] on real exhibits in a museum of modern art. | The game [[en:tangling|Tangling]] is built around [[en:patterns:locate_object|locating]], **collecting** and placing [[en:patterns:digital_object|digital tags]] on real exhibits in a museum of modern art. | ||
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---- | ---- | ||
===Related patterns=== | ===Related patterns=== | ||
- | [[en:patterns:locate_object|locate object]] | + | [[en:patterns:combining|combine objects]] |
[[en:patterns:digital_object|digital object]] | [[en:patterns:digital_object|digital object]] | ||
+ | |||
+ | [[en:patterns:economic_transactions|economic transaction]] | ||
+ | |||
+ | [[en:patterns:exploring|explore area]] | ||
+ | |||
[[en:patterns:interaction_with_the_physical_world|interaction with the physical world]] | [[en:patterns:interaction_with_the_physical_world|interaction with the physical world]] | ||
+ | |||
+ | [[en:patterns:locate_object|locate object]] | ||
+ | |||
+ | [[en:patterns:videogames|videogames]] | ||
---- | ---- | ||
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{{tag>challenge}} | {{tag>challenge}} | ||
+ | |||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} | ||
+ |