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en:patterns:collecting [2015/12/17 17:26] chris |
en:patterns:collecting [2021/05/30 11:44] (current) |
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| ======Collecting====== | ======Collecting====== | ||
| - | The **collecting** pattern requires the player to [[en:patterns:locate_object|locate]] and **collect** a [[en:patterns:digital_object|digital object]]. Often **collecting** requires physical space to be traversed. | + | The **collecting** pattern requires the player to [[en:patterns:exploring|explore]] an area and [[en:patterns:locate_object|locate]] and **collect** a [[en:patterns:digital_object|digital object]]. Often **collecting** requires physical space to be traversed. |
| In order for the **collection** to happen, some [[en:patterns:interaction_with_the_physical_world|event]] in a specific [[en:patterns:spatial_structure|real-world location]] might have to occur. Examples are the **scanning of a QR tag**, or approaching a geographical point to trigger **a proximity event**. The result of the **collection** event is the acquisition of [[en:patterns:digital_object|digital object]]. | In order for the **collection** to happen, some [[en:patterns:interaction_with_the_physical_world|event]] in a specific [[en:patterns:spatial_structure|real-world location]] might have to occur. Examples are the **scanning of a QR tag**, or approaching a geographical point to trigger **a proximity event**. The result of the **collection** event is the acquisition of [[en:patterns:digital_object|digital object]]. | ||
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| **Collecting** can occur over a [[en:patterns:narrative|narrative]] backdrop. Narrative can rationalize the necessity for [[en:patterns:locate_object|locating]] and **collecting** a [[en:patterns:digital_object|digital_object]]. | **Collecting** can occur over a [[en:patterns:narrative|narrative]] backdrop. Narrative can rationalize the necessity for [[en:patterns:locate_object|locating]] and **collecting** a [[en:patterns:digital_object|digital_object]]. | ||
| - | **Collecting** can be complemented by the [[en:patterns:combination|combination]] pattern or be related to [[en:patterns:economic_transactions|economic transaction]] patterns. | + | **Collecting** can be complemented by the [[en:patterns:combining|combination]] pattern or be related to [[en:patterns:economic_transactions|economic transaction]] patterns. |
| + | **Collection** of objects is a regular occurrence in role-playing [[en:patterns:videogames|videogames]]. | ||
| + | |||
| + | ---- | ||
| ===Example=== | ===Example=== | ||
| The game [[en:tangling|Tangling]] is built around [[en:patterns:locate_object|locating]], **collecting** and placing [[en:patterns:digital_object|digital tags]] on real exhibits in a museum of modern art. | The game [[en:tangling|Tangling]] is built around [[en:patterns:locate_object|locating]], **collecting** and placing [[en:patterns:digital_object|digital tags]] on real exhibits in a museum of modern art. | ||
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| ---- | ---- | ||
| ===Related patterns=== | ===Related patterns=== | ||
| - | [[en:patterns:locate_object|locate object]] | + | [[en:patterns:combining|combine objects]] |
| [[en:patterns:digital_object|digital object]] | [[en:patterns:digital_object|digital object]] | ||
| + | |||
| + | [[en:patterns:economic_transactions|economic transaction]] | ||
| + | |||
| + | [[en:patterns:exploring|explore area]] | ||
| + | |||
| [[en:patterns:interaction_with_the_physical_world|interaction with the physical world]] | [[en:patterns:interaction_with_the_physical_world|interaction with the physical world]] | ||
| + | |||
| + | [[en:patterns:locate_object|locate object]] | ||
| + | |||
| + | [[en:patterns:videogames|videogames]] | ||
| ---- | ---- | ||
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| {{tag>challenge}} | {{tag>challenge}} | ||
| + | |||
| + | ---- | ||
| + | === Backlinks === | ||
| + | {{backlinks>.}} | ||
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