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en:patterns:common_space [2015/12/18 06:49]
chris
en:patterns:common_space [2021/05/30 11:44] (current)
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 The presence of players in the same physical space (e.g. a room in a museum) allows for patterns which rely on {{tagpage>​interaction_between_players}} and [[en:​patterns:​proximity|proximity]] to work, for example [[en:​patterns:​bluff|bluffing]]. ​ The presence of players in the same physical space (e.g. a room in a museum) allows for patterns which rely on {{tagpage>​interaction_between_players}} and [[en:​patterns:​proximity|proximity]] to work, for example [[en:​patterns:​bluff|bluffing]]. ​
  
-In **common space** [[en:​patterns:​information_awareness|information_awareness]] is modulated through the ability to observe other players. Similarly, player who are aware they are observed, might adapt their behaviour in order to conceal information.  ​+In **common space** [[en:​patterns:​information_awareness|information awareness]] is modulated through the ability to observe other players. Similarly, player who are aware they are observed, might adapt their behaviour in order to conceal information.  ​
  
 The ability of players to observe the game action in a **common space** allows for the use of the [[en:​patterns:​performance|performance]] pattern. The ability of players to observe the game action in a **common space** allows for the use of the [[en:​patterns:​performance|performance]] pattern.
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 [[en:​patterns:​proximity|proximity]] [[en:​patterns:​proximity|proximity]]
  
-[[en:​patterns:​information_awareness|information_awareness]]+[[en:​patterns:​information_awareness|information awareness]]
  
 [[en:​patterns:​performance|performance]] [[en:​patterns:​performance|performance]]
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 {{tag>​physical_space}} {{tag>​physical_space}}
 {{tag>​multiplayer}} {{tag>​multiplayer}}
 +
 +----
 +=== Backlinks ===
 +{{backlinks>​.}}
 +