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en:patterns:competition_for_limited_resources [2015/12/18 10:15]
chris
en:patterns:competition_for_limited_resources [2021/05/30 11:44] (current)
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 Players compete for resources. Players compete for resources.
  
-Instead of direct [[en:​patterns:​competition|competition]] as for example in a race, **competition for limited resources** creates pressure over a sparse resource. **Competition for limited resources** lets [[en:​patterns:​strategy|strategic behaviours]] emerge. ​If the resources are spread in physical space, players might try to physically [[en:​patterns:​obstruction|obstruct]] their opponents from accessing a resource.+Instead of direct [[en:​patterns:​competition|competition]] as for example in a race, **competition for limited resources** creates pressure over a sparse resource. **Competition for limited resources** lets [[en:​patterns:​strategy|strategic behaviours]] emerge. ​For example, if the resources are spread in a area, players might try to prevent their opponents from accessing a resource by physically [[en:​patterns:​obstruction|obstructing]] them.
  
-Limited ​resources ​might be the available points in a system of [[en:​patterns:​score|scoring]] or some [[en:​patterns:​digital_object|digital objects]] for which the players need to [[en:​patterns:​explore|explore]] the space and [[en:​patterns:​collecting|collect]] them.+Examples of limited ​resources ​are the available points in a system of [[en:​patterns:​score|scoring]] or some [[en:​patterns:​digital_object|digital objects]] for which the players need to [[en:​patterns:​exploring|explore]] the space and [[en:​patterns:​collecting|collect]] them.
  
 **Competition for limited resources** can be combined with [[en:​patterns:​economic_transactions|economic transactions]],​ e.g. trade or exchanges, or [[en:​patterns:​stealing|stealing]] or [[en:​patterns:​sabotage|sabotage]] patterns. **Competition for limited resources** can be combined with [[en:​patterns:​economic_transactions|economic transactions]],​ e.g. trade or exchanges, or [[en:​patterns:​stealing|stealing]] or [[en:​patterns:​sabotage|sabotage]] patterns.
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 ---- ----
 ===Example=== ===Example===
-[[en:​museumscrabble|MuseumScrable]] and its derivatives has players compete of a rather abstract resource, associations between [[en:​patterns:​real_world_object|real-world objects]] and [[en:​patterns:​digital_objects|digital objects]].+[[en:games:​museumscrabble|MuseumScrable]] and its derivatives has players compete of a rather abstract resource, associations between [[en:​patterns:​real_world_object|real-world objects]] and [[en:​patterns:​digital_object|digital objects]].
  
 The same concept is employed in the game [[en:​tangling|Tangling]],​ where players have to [[en:​patterns:​collecting|collect]] and attach [[en:​patterns:​digital_object|virtual tags]] to real museum exhibits. The same concept is employed in the game [[en:​tangling|Tangling]],​ where players have to [[en:​patterns:​collecting|collect]] and attach [[en:​patterns:​digital_object|virtual tags]] to real museum exhibits.
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 [[en:​patterns:​competition|competition]] [[en:​patterns:​competition|competition]]
  
 +[[en:​patterns:​digital_object|digital object]]
 + 
 [[en:​patterns:​ending_condition|ending condition]] [[en:​patterns:​ending_condition|ending condition]]
  
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 {{tag>​interaction_between_players}} {{tag>​interaction_between_players}}
 {{tag>​multiplayer}} {{tag>​multiplayer}}
 +
 +----
 +===Backlinks===
 +{{backlinks>​.}}