Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
en:patterns:competition_for_limited_resources [2015/12/18 10:15] chris |
en:patterns:competition_for_limited_resources [2021/05/30 11:44] (current) |
||
|---|---|---|---|
| Line 2: | Line 2: | ||
| Players compete for resources. | Players compete for resources. | ||
| - | Instead of direct [[en:patterns:competition|competition]] as for example in a race, **competition for limited resources** creates pressure over a sparse resource. **Competition for limited resources** lets [[en:patterns:strategy|strategic behaviours]] emerge. If the resources are spread in physical space, players might try to physically [[en:patterns:obstruction|obstruct]] their opponents from accessing a resource. | + | Instead of direct [[en:patterns:competition|competition]] as for example in a race, **competition for limited resources** creates pressure over a sparse resource. **Competition for limited resources** lets [[en:patterns:strategy|strategic behaviours]] emerge. For example, if the resources are spread in a area, players might try to prevent their opponents from accessing a resource by physically [[en:patterns:obstruction|obstructing]] them. |
| - | Limited resources might be the available points in a system of [[en:patterns:score|scoring]] or some [[en:patterns:digital_object|digital objects]] for which the players need to [[en:patterns:explore|explore]] the space and [[en:patterns:collecting|collect]] them. | + | Examples of limited resources are the available points in a system of [[en:patterns:score|scoring]] or some [[en:patterns:digital_object|digital objects]] for which the players need to [[en:patterns:exploring|explore]] the space and [[en:patterns:collecting|collect]] them. |
| **Competition for limited resources** can be combined with [[en:patterns:economic_transactions|economic transactions]], e.g. trade or exchanges, or [[en:patterns:stealing|stealing]] or [[en:patterns:sabotage|sabotage]] patterns. | **Competition for limited resources** can be combined with [[en:patterns:economic_transactions|economic transactions]], e.g. trade or exchanges, or [[en:patterns:stealing|stealing]] or [[en:patterns:sabotage|sabotage]] patterns. | ||
| Line 11: | Line 11: | ||
| ---- | ---- | ||
| ===Example=== | ===Example=== | ||
| - | [[en:museumscrabble|MuseumScrable]] and its derivatives has players compete of a rather abstract resource, associations between [[en:patterns:real_world_object|real-world objects]] and [[en:patterns:digital_object|digital objects]]. | + | [[en:games:museumscrabble|MuseumScrable]] and its derivatives has players compete of a rather abstract resource, associations between [[en:patterns:real_world_object|real-world objects]] and [[en:patterns:digital_object|digital objects]]. |
| The same concept is employed in the game [[en:tangling|Tangling]], where players have to [[en:patterns:collecting|collect]] and attach [[en:patterns:digital_object|virtual tags]] to real museum exhibits. | The same concept is employed in the game [[en:tangling|Tangling]], where players have to [[en:patterns:collecting|collect]] and attach [[en:patterns:digital_object|virtual tags]] to real museum exhibits. | ||
| Line 21: | Line 21: | ||
| [[en:patterns:competition|competition]] | [[en:patterns:competition|competition]] | ||
| + | [[en:patterns:digital_object|digital object]] | ||
| + | |||
| [[en:patterns:ending_condition|ending condition]] | [[en:patterns:ending_condition|ending condition]] | ||
| Line 33: | Line 35: | ||
| {{tag>interaction_between_players}} | {{tag>interaction_between_players}} | ||
| {{tag>multiplayer}} | {{tag>multiplayer}} | ||
| + | |||
| + | ---- | ||
| + | ===Backlinks=== | ||
| + | {{backlinks>.}} | ||