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en:patterns:competition_for_limited_resources [2015/12/18 10:54] chris |
en:patterns:competition_for_limited_resources [2021/05/30 11:44] (current) |
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Instead of direct [[en:patterns:competition|competition]] as for example in a race, **competition for limited resources** creates pressure over a sparse resource. **Competition for limited resources** lets [[en:patterns:strategy|strategic behaviours]] emerge. For example, if the resources are spread in a area, players might try to prevent their opponents from accessing a resource by physically [[en:patterns:obstruction|obstructing]] them. | Instead of direct [[en:patterns:competition|competition]] as for example in a race, **competition for limited resources** creates pressure over a sparse resource. **Competition for limited resources** lets [[en:patterns:strategy|strategic behaviours]] emerge. For example, if the resources are spread in a area, players might try to prevent their opponents from accessing a resource by physically [[en:patterns:obstruction|obstructing]] them. | ||
- | Examples of limited resources are the available points in a system of [[en:patterns:score|scoring]] or some [[en:patterns:digital_object|digital objects]] for which the players need to [[en:patterns:explore|explore]] the space and [[en:patterns:collecting|collect]] them. | + | Examples of limited resources are the available points in a system of [[en:patterns:score|scoring]] or some [[en:patterns:digital_object|digital objects]] for which the players need to [[en:patterns:exploring|explore]] the space and [[en:patterns:collecting|collect]] them. |
**Competition for limited resources** can be combined with [[en:patterns:economic_transactions|economic transactions]], e.g. trade or exchanges, or [[en:patterns:stealing|stealing]] or [[en:patterns:sabotage|sabotage]] patterns. | **Competition for limited resources** can be combined with [[en:patterns:economic_transactions|economic transactions]], e.g. trade or exchanges, or [[en:patterns:stealing|stealing]] or [[en:patterns:sabotage|sabotage]] patterns. | ||
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===Example=== | ===Example=== | ||
- | [[en:museumscrabble|MuseumScrable]] and its derivatives has players compete of a rather abstract resource, associations between [[en:patterns:real_world_object|real-world objects]] and [[en:patterns:digital_object|digital objects]]. | + | [[en:games:museumscrabble|MuseumScrable]] and its derivatives has players compete of a rather abstract resource, associations between [[en:patterns:real_world_object|real-world objects]] and [[en:patterns:digital_object|digital objects]]. |
The same concept is employed in the game [[en:tangling|Tangling]], where players have to [[en:patterns:collecting|collect]] and attach [[en:patterns:digital_object|virtual tags]] to real museum exhibits. | The same concept is employed in the game [[en:tangling|Tangling]], where players have to [[en:patterns:collecting|collect]] and attach [[en:patterns:digital_object|virtual tags]] to real museum exhibits. | ||
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- | ===Pages that link here=== | + | ===Backlinks=== |
{{backlinks>.}} | {{backlinks>.}} |