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en:patterns:ending_condition [2015/12/18 14:16]
chris
en:patterns:ending_condition [2021/05/30 11:44] (current)
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 A condition for ending the game. A condition for ending the game.
  
-There might be an explicitly stated **ending condition**,​ which, in games of [[en:​patterns:​competition|competition]],​ might lead to a win, a loss, or a draw. Other games might be open-ended, e.g. Geocaching.+There might be an explicitly stated **ending condition**,​ which, in games of [[en:​patterns:​competition|competition]],​ might lead to a win, a loss, or a draw. Other games might be open-ended, e.g. [[https://​en.wikipedia.org/​wiki/​Geocaching|Geocaching]].
  
 In games where players have [[en:​patterns:​player_differentiation|different roles]], there might exist different **ending conditions** for each role. In games where players have [[en:​patterns:​player_differentiation|different roles]], there might exist different **ending conditions** for each role.
  
-Η συνθήκη τέλους μπορεί να αφορά ​ +**Ending conditions** may vary and they may be combined. Some suggestions are  
-  * το σύστημα περιορισμένων πόρων, πχ η [[en:​patterns:​competition_for_limited_resources|εξάντληση των διαθέσιμων πόρων]] +  * the achievement of a goal [[en:​patterns:​score|score]] 
-  * επίτευξη κάποιου ​[[en:​patterns:​score|score]] +  * the exhaustion of a limited resource, e.g. [[en:​patterns:​digital_object|digital objects]], maybe in multiplayer games with [[en:​patterns:​competition_for_limited_resources|competition for limited resources]] 
-  * εξάντληση του διαθέσιμου χρόνου ([[en:​patterns:​temporal_structure|χρονική δομή]] και ​[[en:​patterns:​climax|climax]]) +    * the exhaustion of available time, which could lead to [[en:​patterns:​temporal_structure|temporal structure]] in the game 
-  * τον ​[[en:​patterns:​competition|αποκλεισμό των αντιπάλων]] από το παιχνίδι +  * the [[en:​patterns:​competition|elimination of opponents]] from the game 
-  * τον ​[[en:​patterns:​εντοπισμός αντικειμένου|εντοπισμό]] κάποιου ​[[en:​patterns:​digital_object|αντικειμένου]] με [[en:​patterns:​narrative|ιδιαίτερη αξία]]+  * the [[en:​patterns:​locate_object|locating]] of a [[en:​patterns:​digital_object|digital object]] 
 +  * other {{tagpage>​triggers}} of events
  
-Αν η συνθήκη τέλους είναι γνωστή στους παίχτες τότε αυτή μπορεί να συμπίπτει με τον τελικό τους ​[[en:​patterns:​player_goals|στόχο]]. Η επίγνωση της συνθήκης τέλους οδηγεί συνειδητά στη διατύπωση ​[[en:​patterns:​strategy|στρατηγικών]].+The **ending condition** might be known to players, in which case it is their final [[en:​patterns:​player_goals|game goal]]. Awareness of the **ending condition** leads to the formulation of [[en:​patterns:​strategy|strategies]]. 
 + 
 +---- 
 +===Related patterns=== 
 +[[en:​patterns:​competition|competition]] 
 + 
 +[[en:​patterns:​player_goals|player goals]] 
 + 
 +----
 === Related heuristics === === Related heuristics ===
 [[en:​heuristics:​heuristics#​2.8]] [[en:​heuristics:​heuristics#​2.8]]
 +
 [[en:​heuristics:​heuristics#​2.9]] [[en:​heuristics:​heuristics#​2.9]]
 +
 [[en:​heuristics:​heuristics#​3.7]] [[en:​heuristics:​heuristics#​3.7]]
 +
 {{tag>​game}} {{tag>​game}}
 +
 +----
 +=== Backlinks ===
 +{{backlinks>​.}}
 +