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en:patterns:equipment [2015/12/18 12:35] 127.0.0.1 external edit |
en:patterns:equipment [2021/05/30 11:44] (current) |
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| - | ====== Εξοπλισμός ====== | + | ====== Equipment ====== |
| - | Ο equipment που έχουν στη διάθεσή τους οι παίχτες. Οι παίχτες χειρίζονται το παιχνίδι και επιτελούν ενέργειες στα πλαίσια του παιχνιδιού μέσω του **εξοπλισμού**. | + | This is another {{tagpage>non-pattern}} and is more related to {{tagpage>general game design}} issues. |
| - | Ο όρος **εργαλεία** μπορεί να αφορά δύο πράγματα: | + | It concerns the game-related **equipment** that is available to the players. The players use the **equipment** to perform actions in the context of the game. **Equipment** refers to the physical device and its capabilities. |
| - | - τα φυσικά τεχνολογικά μέσα: | + | |
| - | * Συσκευές | + | **Equipment**, when used in the context of a game, is referred to as a [[en:patterns:tool|tool]]. |
| - | * Κινητό / έξυπνο τηλέφωνο / ταμπλέτα | + | |
| - | * Συσκευή σάρωσης ετικετών QR, NFC, RFID | + | The term **equipment** may refer to physical equipment, usually devices such as smartphones, mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow: |
| - | * Ετικέτες QR, NFC, RFID | + | * QR scanning device, NFC or RFID scanner |
| - | * Αισθητήρας proximityς | + | * the accompanying QR tags, NFC or RFID tags |
| - | * Επιταχυνσιόμετρο | + | * Proximity sensors |
| - | * Φωτογραφική μηχανή με αναγνώριση μοτίβων | + | * Geographical positioning sensors |
| - | - βασικές τεχνολογικά δυνατότητες: | + | * Indoor positioning sensors |
| - | * Τεχνολογίες αναperformanceς | + | * Accelerometers |
| - | * Ενισχυμένη πραγματικότητα | + | * Cameras, which may be able to recognize patterns |
| - | * Ήχος (μπορεί να περιλαμβάνει ομιλία) | + | * Display screens |
| - | * Ήχος σε συνάρτηση με τον αισθητήρα proximityς | + | * Augmented reality |
| - | * Μηχανισμός επικοινωνίας (sms, chat) | + | * Sound, may include speech synthesis and recognition |
| - | * Τεχνολογία προσδιορισμού θέσεις όπως GPS, ή αντίστοιχη τεχνολογία για εσωτερικό χώρο | + | * Sound emission in conjunction with a proximity sensor |
| - | * Χάρτης | + | * Communication capabilities (voice, sms, chat etc.) |
| - | * Δόνηση | + | * Tactile feedback |
| - | * Αναγνώριση παιχτών με κάμερες βάθους (3D αισθητήρες) | + | |
| + | The inclusion of this {{tagpage>non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. | ||
| + | |||
| + | ---- | ||
| + | === Related patterns === | ||
| + | [[en:patterns:tool|tool]] | ||
| + | |||
| + | ---- | ||
| === Related heuristics === | === Related heuristics === | ||
| [[en:heuristics:heuristics#3.6]] | [[en:heuristics:heuristics#3.6]] | ||
| + | |||
| [[en:heuristics:heuristics#5.2]] | [[en:heuristics:heuristics#5.2]] | ||
| - | {{tag>game}} | + | |
| + | {{tag>game_general_design}} | ||
| + | {{tag>non-pattern}} | ||
| + | |||
| + | ---- | ||
| + | === Backlinks === | ||
| + | {{backlinks>.}} | ||
| + | |||