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This shows you the differences between two versions of the page.
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en:patterns:equipment [2015/12/18 17:23] chris |
en:patterns:equipment [2021/05/30 11:44] (current) |
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This is another {{tagpage>non-pattern}} and is more related to {{tagpage>general game design}} issues. | This is another {{tagpage>non-pattern}} and is more related to {{tagpage>general game design}} issues. | ||
- | It concerns the game-related **equipment** that is available to the players. The players use the **equipment** to perform actions in the context of the game. **Equipment** refers to the physical device and its capabilities. When used in a game, it is referred to as [[en:patterns:tool|tool]]. | + | It concerns the game-related **equipment** that is available to the players. The players use the **equipment** to perform actions in the context of the game. **Equipment** refers to the physical device and its capabilities. |
- | The term **equipment** may refer to: | + | **Equipment**, when used in the context of a game, is referred to as a [[en:patterns:tool|tool]]. |
- | - physical equipment, usually devices such as smartphones, mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow: | + | |
+ | The term **equipment** may refer to physical equipment, usually devices such as smartphones, mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow: | ||
* QR scanning device, NFC or RFID scanner | * QR scanning device, NFC or RFID scanner | ||
* the accompanying QR tags, NFC or RFID tags | * the accompanying QR tags, NFC or RFID tags | ||
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* Tactile feedback | * Tactile feedback | ||
- | The inclusion of this {{tag>non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. | + | The inclusion of this {{tagpage>non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. |
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