Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
en:patterns:equipment [2015/12/18 17:24] chris |
en:patterns:equipment [2021/05/30 11:44] (current) |
||
|---|---|---|---|
| Line 6: | Line 6: | ||
| **Equipment**, when used in the context of a game, is referred to as a [[en:patterns:tool|tool]]. | **Equipment**, when used in the context of a game, is referred to as a [[en:patterns:tool|tool]]. | ||
| - | The term **equipment** may refer to: | + | The term **equipment** may refer to physical equipment, usually devices such as smartphones, mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow: |
| - | - physical equipment, usually devices such as smartphones, mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow: | + | |
| * QR scanning device, NFC or RFID scanner | * QR scanning device, NFC or RFID scanner | ||
| * the accompanying QR tags, NFC or RFID tags | * the accompanying QR tags, NFC or RFID tags | ||
| Line 22: | Line 21: | ||
| * Tactile feedback | * Tactile feedback | ||
| - | The inclusion of this {{tag>non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. | + | The inclusion of this {{tagpage>non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. |
| ---- | ---- | ||