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en:patterns:equipment [2015/12/18 17:24]
chris
en:patterns:equipment [2021/05/30 11:44] (current)
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 **Equipment**,​ when used in the context of a game, is referred to as a [[en:​patterns:​tool|tool]]. **Equipment**,​ when used in the context of a game, is referred to as a [[en:​patterns:​tool|tool]].
  
-The term **equipment** may refer to+The term **equipment** may refer to physical equipment, usually devices such as smartphones,​ mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow:
-  - physical equipment, usually devices such as smartphones,​ mobile phones, tablets, glasses etc. These devices might have some or all of the capabilities bellow:+
     * QR scanning device, NFC or RFID scanner     * QR scanning device, NFC or RFID scanner
       * the accompanying QR tags, NFC or RFID tags       * the accompanying QR tags, NFC or RFID tags
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     * Tactile feedback     * Tactile feedback
  
-The inclusion of this {{tag>​non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. ​+The inclusion of this {{tagpage>​non-pattern}} is due to the different capabilities of the **equipment**. It has consequences in the design of a game and so it is an important factor to take into account. ​
  
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