Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
en:patterns:explore [2015/12/18 20:33]
chris
— (current)
Line 1: Line 1:
-====== Exploring ====== 
-{{tag>​review}} 
-The **exploring** pattern requires the player to traverse physical space, often [[en:​patterns:​interaction_with_the_physical_world|interacting with it]]. 
  
-**Exploration** of a physical space is a simple and powerful pattern. It offers possibilities for combination with other patterns. For example, revealing parts of a map-[[en:​patterns:​tool|tool]],​ or finding and [[en:​patterns:​collecting|collecting]] a [[en:​patterns:​digital_object|digital object]]. ​ 
- 
-**Exploration** is performed in [[en:​patterns:​interaction_with_the_physical_world|physical space]] and it is a good pattern on which to focus [[en:​patterns:​learning|learning]]. In **location-based mobile games** this pattern occurs always, even implicitly. For a better [[en:​patterns:​learning|learning]] effect it should be incorporated in the game organically,​ so as to link **exploration** to specific learning goals. ​ 
- 
-**Exploration** might be conducted [[en:​patterns:​cooperation|cooperatively]],​ or with a [[en:​patterns:​against_time|time limit]]. It is a common pattern for games that are adapted from [[en:​patterns:​board_game|board games]].  ​ 
- 
-Successful exploration might {{tagpage>​trigger}} an [[en:​patterns:​ending_condition|ending condition]]. 
- 
----- 
-===Example=== 
- 
- 
----- 
-===Related patterns=== 
-[[en:​patterns:​collecting|collecting]] ​ 
- 
-[[en:​patterns:​interaction_with_the_physical_world|interaction with the physical world]] 
- 
- 
-=== Related heuristics === 
-[[en:​heuristics:​heuristics#​3.5]] 
- 
-{{tag>​challenge}} 
-{{tag>​trigger}} 
-{{tag>​physical_space}} 
- 
----- 
-=== Backlinks === 
-{{backlinks>​.}}