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en:patterns:explore [2015/12/18 20:43] chris |
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- | ====== Exploring ====== | ||
- | {{tag>review}} | ||
- | The **exploring** pattern requires the player to traverse and often [[en:patterns:interaction_with_the_physical_world|interact with physical space]]. | ||
- | **Exploration** of a physical space is a simple and powerful pattern. It offers possibilities for combination with other patterns. For example, revealing parts of a map-[[en:patterns:tool|tool]], or finding and [[en:patterns:collecting|collecting]] a [[en:patterns:digital_object|digital object]]. | ||
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- | **Exploration** is performed in [[en:patterns:interaction_with_the_physical_world|physical space]] and it is a good pattern on which to focus [[en:patterns:learning|learning]]. In **location-based mobile games** this pattern occurs always, even implicitly. For a better [[en:patterns:learning|learning]] effect it should be incorporated in the game organically, so as to link **exploration** to specific learning goals. | ||
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- | **Exploration** might be conducted [[en:patterns:cooperation|cooperatively]], or with a [[en:patterns:against_time|time limit]]. It is a common pattern for games that are adapted from [[en:patterns:board_game|board games]]. | ||
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- | Successful exploration might {{tagpage>trigger}} an [[en:patterns:ending_condition|ending condition]]. | ||
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- | ---- | ||
- | ===Example=== | ||
- | The open area derivatives of [[en:museumscrabble|MuseumScrabble]] ([[en:cityscrabble|CityScrabble]], [[en:carnivalscrabble|CarnivalScrabble]], [[en:if_in_monemvasia|If in Monemvasia...]], [[en:treasure_in_tzoumerka|Treasure in Tzoumerka]]) require the players to actively **explore** the game area in order to find **QR tags** or trigger [[en:patterns:proximity|proximity alerts]]. | ||
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- | Similarly, in [[en:rebels_vs._spies|Invisible city: Rebels vs. spies]], the players are assigned missions, where they have to **explore** the space and find **QR tags**. | ||
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- | In both examples, **exploration** of the physical space is a crucial element for meeting [[en:patterns:learning|learning]] goals of the games. | ||
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- | ---- | ||
- | ===Related patterns=== | ||
- | [[en:patterns:collecting|collecting]] | ||
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- | [[en:patterns:interaction_with_the_physical_world|interaction with the physical world]] | ||
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- | === Related heuristics === | ||
- | [[en:heuristics:heuristics#3.5]] | ||
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- | {{tag>challenge}} | ||
- | {{tag>trigger}} | ||
- | {{tag>physical_space}} | ||
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- | ---- | ||
- | === Backlinks === | ||
- | {{backlinks>.}} |