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en:patterns:exploring [2015/12/24 16:55]
127.0.0.1 external edit
en:patterns:exploring [2021/05/30 11:44] (current)
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 ====== Exploring ====== ====== Exploring ======
-The **exploring** pattern requires the player to traverse and often [[en:​patterns:​interaction_with_the_physical_world|interact with physical space]].+The **exploring** pattern requires the player to traverse and [[en:​patterns:​interaction_with_the_physical_world|interact with physical space]].
  
 **Exploration** of a physical space is a simple and powerful pattern. It offers possibilities for combination with other patterns. For example, revealing parts of a map-[[en:​patterns:​tool|tool]],​ or finding and [[en:​patterns:​collecting|collecting]] a [[en:​patterns:​digital_object|digital object]]. ​ **Exploration** of a physical space is a simple and powerful pattern. It offers possibilities for combination with other patterns. For example, revealing parts of a map-[[en:​patterns:​tool|tool]],​ or finding and [[en:​patterns:​collecting|collecting]] a [[en:​patterns:​digital_object|digital object]]. ​
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 ===Example=== ===Example===
-The open area derivatives of [[en:​museumscrabble|MuseumScrabble]] ([[en:​cityscrabble|CityScrabble]],​ [[en:​carnivalscrabble|CarnivalScrabble]],​ [[en:​if_in_monemvasia|If in Monemvasia...]],​ [[en:​treasure_in_tzoumerka|Treasure in Tzoumerka]]) require the players to actively **explore** the game area in order to find **QR tags** or trigger [[en:​patterns:​proximity|proximity alerts]]. ​+The open area derivatives of [[en:games:​museumscrabble|MuseumScrabble]] ([[en:​cityscrabble|CityScrabble]],​ [[en:​carnivalscrabble|CarnivalScrabble]],​ [[en:​if_in_monemvasia|If in Monemvasia...]],​ [[en:​treasure_in_tzoumerka|Treasure in Tzoumerka]]) require the players to actively **explore** the game area in order to find **QR tags** or trigger [[en:​patterns:​proximity|proximity alerts]]. ​
  
-Similarly, in [[en:​rebels_vs._spies|Invisible city: Rebels vs. spies]], the players are assigned missions, where they have to **explore** the space and find **QR tags**.+Similarly, in [[en:games:​rebels_vs._spies|Invisible city: Rebels vs. spies]], the players are assigned missions, where they have to **explore** the space and find **QR tags**.
  
 In both examples, **exploration** of the physical space is a crucial element for meeting [[en:​patterns:​learning|learning]] goals of the games. In both examples, **exploration** of the physical space is a crucial element for meeting [[en:​patterns:​learning|learning]] goals of the games.