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en:patterns:exploring [2015/12/24 16:55] 127.0.0.1 external edit |
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====== Exploring ====== | ====== Exploring ====== | ||
- | The **exploring** pattern requires the player to traverse and often [[en:patterns:interaction_with_the_physical_world|interact with physical space]]. | + | The **exploring** pattern requires the player to traverse and [[en:patterns:interaction_with_the_physical_world|interact with physical space]]. |
**Exploration** of a physical space is a simple and powerful pattern. It offers possibilities for combination with other patterns. For example, revealing parts of a map-[[en:patterns:tool|tool]], or finding and [[en:patterns:collecting|collecting]] a [[en:patterns:digital_object|digital object]]. | **Exploration** of a physical space is a simple and powerful pattern. It offers possibilities for combination with other patterns. For example, revealing parts of a map-[[en:patterns:tool|tool]], or finding and [[en:patterns:collecting|collecting]] a [[en:patterns:digital_object|digital object]]. | ||
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===Example=== | ===Example=== | ||
- | The open area derivatives of [[en:museumscrabble|MuseumScrabble]] ([[en:cityscrabble|CityScrabble]], [[en:carnivalscrabble|CarnivalScrabble]], [[en:if_in_monemvasia|If in Monemvasia...]], [[en:treasure_in_tzoumerka|Treasure in Tzoumerka]]) require the players to actively **explore** the game area in order to find **QR tags** or trigger [[en:patterns:proximity|proximity alerts]]. | + | The open area derivatives of [[en:games:museumscrabble|MuseumScrabble]] ([[en:cityscrabble|CityScrabble]], [[en:carnivalscrabble|CarnivalScrabble]], [[en:if_in_monemvasia|If in Monemvasia...]], [[en:treasure_in_tzoumerka|Treasure in Tzoumerka]]) require the players to actively **explore** the game area in order to find **QR tags** or trigger [[en:patterns:proximity|proximity alerts]]. |
- | Similarly, in [[en:rebels_vs._spies|Invisible city: Rebels vs. spies]], the players are assigned missions, where they have to **explore** the space and find **QR tags**. | + | Similarly, in [[en:games:rebels_vs._spies|Invisible city: Rebels vs. spies]], the players are assigned missions, where they have to **explore** the space and find **QR tags**. |
In both examples, **exploration** of the physical space is a crucial element for meeting [[en:patterns:learning|learning]] goals of the games. | In both examples, **exploration** of the physical space is a crucial element for meeting [[en:patterns:learning|learning]] goals of the games. |