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en:patterns:fog_of_war [2015/12/18 12:35] 127.0.0.1 external edit |
en:patterns:fog_of_war [2021/05/30 11:44] (current) |
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- | ====== Ομίχλη του πολέμου ====== | + | ====== Fog of war ====== |
- | Η χρήση ενός //πέπλου// που αποκρύπτει δράσεις των άλλων παιχτών που βρίσκονται πέρα από μια εμβέλεια | + | **Fog of war** hides the actions or status the players who are beyond a certain range. |
- | Το πέπλο της ομίχλης καλύπτει περιοχές του χάρτη και όσο πλησιάζουν οι παίχτες εμφανίζονται πληροφορίες, ενω όταν απομακρύνονται οι πληροφορίες χάνονται ή γίνονται πιο ασαφείς. | + | Strategy or combat [[en:patterns:videogames|videogames]] often employ this pattern (finer variations such as shroud vs. fog can be found in these games). The pattern is more meaningful for game areas where the other players might physically be out of range of visibility. Those could be large areas, or areas that are separated, such as rooms or floors in a building. As the distance of players from other players or from points of interest increases, the **fog of war** obscures information. This way, [[en:patterns:proximity|proximity]] or other patterns related to {{tagpage>physical_space}} can be combined with the **fog of war** in order to create a dynamic [[en:patterns:information_awareness|information awareness]] pattern. |
- | Μπορεί να συνδυαστεί με κάποιο [[en:patterns:digital_object|αντικείμενο]] που η κατοχή του να βελτιώνει την εμβέλεια, ή σε σχέση με κάποιον άλλο παίχτη ([[en:patterns:cooperation|cooperation]]), όπου όταν δύο παίχτες είναι δίπλα να αλλάζουν οι ιδιότητες του πέπλου | + | **Fog of war** can be combined with the possession of a [[en:patterns:digital_object|digital object]] which enhances range or temporarily lifts the **fog**. The same effect could be created by allowing players with [[en:patterns:player_differentiation|different abilities]] to [[en:patterns:cooperation|cooperate]] in order to jointly lift the **fog of war**. |
- | Παρακινεί τους παίχτες να κινηθούν μέσα στο [[en:patterns:spatial_structure|χώρο]] για να «φωτίσουν» δραστηριότητα σε άλλες περιοχές. Όταν ο χώρος είναι μεγάλος πρέπει να αποφασίσουν σε ποιές περιοχές θα εστιάσουν την προσοχή τους | + | The presence of a **fog** impels players to [[en:patterns:interaction_with_the_physical_world|move in the game area]] and it is an incentive for [[en:patterns:exploring|exploration]]. In large physical spaces players might have to [[en:patterns:strategy|plan]] their areas of focus. |
+ | |||
+ | ---- | ||
+ | === Related patterns === | ||
+ | [[en:patterns:exploring|exploration]] | ||
+ | |||
+ | [[en:patterns:information_awareness|information awareness]] | ||
+ | |||
+ | ---- | ||
=== Related heuristics === | === Related heuristics === | ||
[[en:heuristics:heuristics#3.7]] | [[en:heuristics:heuristics#3.7]] | ||
{{tag>challenge}} | {{tag>challenge}} | ||
+ | {{tag>physical_space}} | ||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} | ||