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en:patterns:fog_of_war [2015/12/18 21:40] chris |
en:patterns:fog_of_war [2021/05/30 11:44] (current) |
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**Fog of war** can be combined with the possession of a [[en:patterns:digital_object|digital object]] which enhances range or temporarily lifts the **fog**. The same effect could be created by allowing players with [[en:patterns:player_differentiation|different abilities]] to [[en:patterns:cooperation|cooperate]] in order to jointly lift the **fog of war**. | **Fog of war** can be combined with the possession of a [[en:patterns:digital_object|digital object]] which enhances range or temporarily lifts the **fog**. The same effect could be created by allowing players with [[en:patterns:player_differentiation|different abilities]] to [[en:patterns:cooperation|cooperate]] in order to jointly lift the **fog of war**. | ||
- | The presence of a **fog** impels players to [[en:patterns:interaction_with_the_physical_world|move in the game area]] and it is an incentive for [[en:patterns:exploration|exploration]]. In large physical spaces players might have to [[en:patterns:strategy|plan]] their areas of focus. | + | The presence of a **fog** impels players to [[en:patterns:interaction_with_the_physical_world|move in the game area]] and it is an incentive for [[en:patterns:exploring|exploration]]. In large physical spaces players might have to [[en:patterns:strategy|plan]] their areas of focus. |
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=== Related patterns === | === Related patterns === | ||
- | [[en:patterns:exploration|exploration]] | + | [[en:patterns:exploring|exploration]] |
[[en:patterns:information_awareness|information awareness]] | [[en:patterns:information_awareness|information awareness]] |