Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
|
en:patterns:immersion [2015/12/18 12:35] 127.0.0.1 external edit |
en:patterns:immersion [2021/05/30 11:44] (current) |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Μηχανισμοί immersionς ====== | + | ====== Immersion mechanisms ====== |
| + | This {{tagpage>non-pattern}} concerns technologies that can be used to enhance player immersion in **location-based mobile games**. | ||
| - | Τεχνολογίες όπως | + | The following is a list of examples of techniques or [[en:patterns:equipment|equipment]] that can be used to enhance immersion. |
| - | * **contextual cues**: [[en:patterns:equipment|ήχοι]] στο περιβάλλον που να εξαρτώνται από την κατάσταση του παιχνιδιού και τη θέση των παιχτών | + | * **contextual cues**: environmental or contextual sounds that depend on the players' [[en:patterns:proximity|proximity]] and the state of the game |
| - | * **augmented reality**: [[en:patterns:equipment|ενισχυμένη πραγματικότητα]], η οπτική ενίσχυση μέσω της οθόνης του κινητού ή φορητών γυαλιών (google glass) | + | * **augmented reality**: visual enhancement through the display of a smartphone or smart glasses |
| + | |||
| + | ---- | ||
| + | === Related patterns === | ||
| + | [[en:patterns:equipment|equipment]] | ||
| + | |||
| + | ---- | ||
| === Related heuristics === | === Related heuristics === | ||
| [[en:heuristics:heuristics#3.5]] | [[en:heuristics:heuristics#3.5]] | ||
| + | |||
| [[en:heuristics:heuristics#3.6]] | [[en:heuristics:heuristics#3.6]] | ||
| {{tag>game}} | {{tag>game}} | ||
| + | {{tag>non-pattern}} | ||
| + | |||
| + | ---- | ||
| + | === Backlinks === | ||
| + | {{backlinks>.}} | ||