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en:patterns:immersion [2015/12/18 12:35] 127.0.0.1 external edit |
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- | ====== Μηχανισμοί immersionς ====== | + | ====== Immersion mechanisms ====== |
+ | This {{tagpage>non-pattern}} concerns technologies that can be used to enhance player immersion in **location-based mobile games**. | ||
- | Τεχνολογίες όπως | + | The following is a list of examples of techniques or [[en:patterns:equipment|equipment]] that can be used to enhance immersion. |
- | * **contextual cues**: [[en:patterns:equipment|ήχοι]] στο περιβάλλον που να εξαρτώνται από την κατάσταση του παιχνιδιού και τη θέση των παιχτών | + | * **contextual cues**: environmental or contextual sounds that depend on the players' [[en:patterns:proximity|proximity]] and the state of the game |
- | * **augmented reality**: [[en:patterns:equipment|ενισχυμένη πραγματικότητα]], η οπτική ενίσχυση μέσω της οθόνης του κινητού ή φορητών γυαλιών (google glass) | + | * **augmented reality**: visual enhancement through the display of a smartphone or smart glasses |
+ | |||
+ | ---- | ||
+ | === Related patterns === | ||
+ | [[en:patterns:equipment|equipment]] | ||
+ | |||
+ | ---- | ||
=== Related heuristics === | === Related heuristics === | ||
[[en:heuristics:heuristics#3.5]] | [[en:heuristics:heuristics#3.5]] | ||
+ | |||
[[en:heuristics:heuristics#3.6]] | [[en:heuristics:heuristics#3.6]] | ||
{{tag>game}} | {{tag>game}} | ||
+ | {{tag>non-pattern}} | ||
+ | |||
+ | ---- | ||
+ | === Backlinks === | ||
+ | {{backlinks>.}} |