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en:patterns:information_awareness [2015/12/19 20:12] chris |
en:patterns:information_awareness [2021/05/30 11:44] (current) |
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| ====== Information awareness====== | ====== Information awareness====== | ||
| The pattern refers whether and how much information will be concealed from or revealed to the players by the game. | The pattern refers whether and how much information will be concealed from or revealed to the players by the game. | ||
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| + | Information that is hidden can be disclosed to players when certain conditions are met. | ||
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| + | In this pattern, **information** concerns the state of the game (and not, say, the answer to a puzzle). An example is the current location of the opponents. | ||
| In multiplayer games **information awareness** can regulate the [[en:patterns:balance_cooperation_and_competition|balance of cooperation and competition]] between players. | In multiplayer games **information awareness** can regulate the [[en:patterns:balance_cooperation_and_competition|balance of cooperation and competition]] between players. | ||
| - | In a **location-based mobile game** there exists the possibility to acquire information just by [[en:patterns:proximity]]. One can watch or listen to other players who are in the [[en:patterns:common_space|same space]]. Information might be accidentally disclosed simply by being near enough to hear a control sound from another player's [[en:patterns:equipment|device]]. The same could happen on purpose as part of a bluff [[en:patterns:bluff|bluff]]. | + | In a **location-based mobile game** there exists the possibility to acquire information just by [[en:patterns:proximity]]. One can watch or listen to other players who are in the [[en:patterns:common_space|same space]]. Information might be accidentally disclosed simply by being near enough to hear a control sound from another player's [[en:patterns:equipment|device]]. The same could happen on purpose as part of a [[en:patterns:bluff|bluff]]. Players, who are aware that the opponents can watch them, act or talk in a way that misleads the opponents. |
| Players can use their [[en:patterns:equipment|game related smartphones]] or their personal phones to coordinate and exchange information, extending or overriding channels of information offered by the game. | Players can use their [[en:patterns:equipment|game related smartphones]] or their personal phones to coordinate and exchange information, extending or overriding channels of information offered by the game. | ||
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| === Related patterns === | === Related patterns === | ||
| + | [[en:patterns:balance_cooperation_and_competition|balance cooperation and competition]] | ||
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| + | [[en:patterns:proximity]] | ||
| ---- | ---- | ||
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| [[en:heuristics:heuristics#3.7]] | [[en:heuristics:heuristics#3.7]] | ||
| + | {{tag>physical_space}} | ||
| + | {{tag>multiplayer}} | ||
| {{tag>challenge}} | {{tag>challenge}} | ||