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en:patterns:interaction_with_the_digital_world [2015/12/20 12:38]
chris
en:patterns:interaction_with_the_digital_world [2021/05/30 11:44] (current)
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-====== Interaction ​with the digital world ======+====== Interaction ​in virtual space ======
 Players use their [[en:​patterns:​equipment|equipment]] to interact with the digital world. Players use their [[en:​patterns:​equipment|equipment]] to interact with the digital world.
  
-**Interaction ​with the digital world** in a **location-based mobile games** may happen implicitly. For example, the movement of a player in [[en:​patterns:​interaction_with_the_real_world|the real world]] may {{tagpage>​trigger}} events that change the state of the game.+**Interaction ​virtual space** in a **location-based mobile games** may happen implicitly. For example, the movement of a player in [[en:​patterns:​interaction_with_the_physical_world|the real world]] may {{tagpage>​trigger}} events that change the state of the game.
  
-More straightforward is the explicit interaction by operating the game [[en:pattern:​equipment|equipment]],​ e.g. players may interact through a smartphone screen.+More straightforward is the explicit interaction by operating the game [[en:patterns:​equipment|equipment]],​ e.g. players may interact through a smartphone screen.
  
-A common caveat is to avoid too much interaction with a device screen, and promote interaction in the [[en:​patterns:​interaction_with_the_real_world|the real world]].+A common caveat is to avoid too much interaction with a device screen, and promote interaction in the [[en:​patterns:​interaction_with_the_physical_world|the real world]].
  
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 [[en:​patterns:​equipment|equipment]] ​ [[en:​patterns:​equipment|equipment]] ​
  
-[[en:​patterns:​interaction_with_the_real_world|interaction with the real world]]+[[en:​patterns:​interaction_with_the_physical_world|interaction with the real world]]
  
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 {{tag>​playability}} {{tag>​playability}}
 +{{tag>​review}}
  
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