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en:patterns:interaction_with_the_digital_world [2015/12/20 12:38] chris |
en:patterns:interaction_with_the_digital_world [2021/05/30 11:44] (current) |
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- | ====== Interaction with the digital world ====== | + | ====== Interaction in virtual space ====== |
Players use their [[en:patterns:equipment|equipment]] to interact with the digital world. | Players use their [[en:patterns:equipment|equipment]] to interact with the digital world. | ||
- | **Interaction with the digital world** in a **location-based mobile games** may happen implicitly. For example, the movement of a player in [[en:patterns:interaction_with_the_real_world|the real world]] may {{tagpage>trigger}} events that change the state of the game. | + | **Interaction virtual space** in a **location-based mobile games** may happen implicitly. For example, the movement of a player in [[en:patterns:interaction_with_the_physical_world|the real world]] may {{tagpage>trigger}} events that change the state of the game. |
- | More straightforward is the explicit interaction by operating the game [[en:pattern:equipment|equipment]], e.g. players may interact through a smartphone screen. | + | More straightforward is the explicit interaction by operating the game [[en:patterns:equipment|equipment]], e.g. players may interact through a smartphone screen. |
- | A common caveat is to avoid too much interaction with a device screen, and promote interaction in the [[en:patterns:interaction_with_the_real_world|the real world]]. | + | A common caveat is to avoid too much interaction with a device screen, and promote interaction in the [[en:patterns:interaction_with_the_physical_world|the real world]]. |
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[[en:patterns:equipment|equipment]] | [[en:patterns:equipment|equipment]] | ||
- | [[en:patterns:interaction_with_the_real_world|interaction with the real world]] | + | [[en:patterns:interaction_with_the_physical_world|interaction with the real world]] |
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{{tag>playability}} | {{tag>playability}} | ||
+ | {{tag>review}} | ||
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