Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
en:patterns:interaction_with_the_digital_world [2015/12/20 12:40] chris |
en:patterns:interaction_with_the_digital_world [2021/05/30 11:44] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Interaction with the digital world ====== | + | ====== Interaction in virtual space ====== |
Players use their [[en:patterns:equipment|equipment]] to interact with the digital world. | Players use their [[en:patterns:equipment|equipment]] to interact with the digital world. | ||
- | **Interaction with the digital world** in a **location-based mobile games** may happen implicitly. For example, the movement of a player in [[en:patterns:interaction_with_the_physical_world|the real world]] may {{tagpage>trigger}} events that change the state of the game. | + | **Interaction virtual space** in a **location-based mobile games** may happen implicitly. For example, the movement of a player in [[en:patterns:interaction_with_the_physical_world|the real world]] may {{tagpage>trigger}} events that change the state of the game. |
- | More straightforward is the explicit interaction by operating the game [[en:pattern:equipment|equipment]], e.g. players may interact through a smartphone screen. | + | More straightforward is the explicit interaction by operating the game [[en:patterns:equipment|equipment]], e.g. players may interact through a smartphone screen. |
A common caveat is to avoid too much interaction with a device screen, and promote interaction in the [[en:patterns:interaction_with_the_physical_world|the real world]]. | A common caveat is to avoid too much interaction with a device screen, and promote interaction in the [[en:patterns:interaction_with_the_physical_world|the real world]]. |