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en:patterns:locating [2015/12/20 21:34] chris |
en:patterns:locating [2021/05/30 11:44] (current) |
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======Locating====== | ======Locating====== | ||
- | **Locating** an **object** is a primitive interaction pattern in *location-based mobile games*. | + | **Locating** an **object** is a primitive interaction pattern in **location-based mobile games**. |
+ | {{tag>review}} | ||
+ | The players attempt to locate an object in the real word. The term "object" is used in an expanded sense. It includes actual things, which may have an intrinsic value (exhibits, paintings, statues etc.) or maybe have special meaning only in the context of the game. It also includes locations or areas (e.g. a playground, a city block or a square etc.). | ||
- | The players attempt to locate an object in the real word. The term object is used in an expanded sense. It includes actual things, which may have an intrinsic value (exhibits, paintings, statues etc.) or maybe have special meaning only in the context of the game. It also includes locations or areas (e.g. a playground, a city block or a square etc.). | + | The event of **locating of an object** can be {{tagpage>trigger|triggered}} by using the capabilities of the game [[en:patterns:equipment|equipment]]. A {{tagpage>trigger}} can be any action that can be performed by using the [[en:patterns:equipment|equipment]] to point to the physical world. Examples of triggers are: |
+ | * Scanning of a tag (through a QR or NFC scanner) | ||
+ | * Approaching an area or a point (through a location proximity sensor) | ||
+ | * Pointing to a direction (a combination of location sensing and digital compass) | ||
+ | * Taking a picture (through image recognition) | ||
+ | * ... | ||
- | The event of **locating of an object** can be {{tagpage>trigger|triggered}} by using the capabilities of the game [[en:patterns:equipment|equipment]]. | + | It is a prerequisite for other patterns. **Locating** an object can be used in conjunction with [[en:patterns:combining|combining]], [[en:patterns:economic_transactions|economic transactions]] and other patterns. |
- | + | ||
- | A {{tag>trigger|trigger}} can be any action that can be performed by using the [[en:patterns:equipment|equipment]] to point to the physical world. Examples of triggers are: | + | |
- | + | ||
- | Το αντικείμενο μπορεί να είναι στοιχείο μιας [[en:patterns:narrative|narrativeς]], ή να χρησιμοποιηθεί για [[en:patterns:combining|συνδυασμό]], [[en:patterns:economic_transactions|ανταλλαγές]] κλπ. Ο εντοπισμός και η αναγνώριση αντικειμένου μπορεί να είναι παράγοντες που συνεισφέρουν στις διαδικασίες [[en:patterns:learning|μάθησης]]. | + | |
---- | ---- | ||
=== Related patterns === | === Related patterns === | ||
+ | [[en:patterns:interaction_with_the_physical_world|Interaction in physical space]] | ||
---- | ---- | ||
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[[en:heuristics:heuristics#3.5]] | [[en:heuristics:heuristics#3.5]] | ||
+ | {{tag>trigger}} | ||
{{tag>challenge}} | {{tag>challenge}} | ||