Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
en:patterns:obstruction [2015/12/24 16:31] chris |
en:patterns:obstruction [2021/05/30 11:44] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Obstruction ====== | ====== Obstruction ====== | ||
- | Οι αντίπαλοι παρεμποδίζονται με άμεσo, φυσικό τρόπο από την επίτευξη των στόχων, π.χ. μποκάροντας την πρόσβαση σε κάποιο χώρο. | + | In a game of [[en:patterns:competition|competition]], co-players may employ a strategy of **obstruction** in order to gain an advantage. **Obstruction** happens in the [[en:patterns:interaction_with_the_physical_world|physical domain]], for example by blocking an opponent's access to a **QR tag**. |
- | Η obstruction είναι χαρακτηριστικό της [[en:patterns:αλληλεπίδραση με το φυσικό κόσμο|αλληλεπίδρασης με το φυσικό κόσμο]]. | + | **Obstruction** may occur without it having been planned for. If it is not designed into the game, it may emerge depending on the profile [[en:patterns:target_group|players]] and on the level of competition [[en:patterns:competition|competition]]. |
- | Μπορεί να μην είναι ρητά σχεδιασμένη αλλά να αναδύεται μέσα από άλλα μοτίβα [[en:patterns:competition|ανταγωνισμού]]. Για παράδειγμα, ο [[en:patterns:competition_for_limited_resources|competition για περιορισμένους πόρους]] να οδηγήσει μέλη μιας ομάδας να παρεμποδίσουν την πρόσβαση των αντιπάλων σε κάποιο [[en:patterns:spatial_structure|σημείο]]. | + | ---- |
+ | ===Example=== | ||
+ | In [[en:CarnivalScrabble]], the organizers feared that players would remove **QR tags** completely after they have scanned them in order to prevent opposing teams from finding and scanning them. During the initial phase of the game this behaviour was actually observed, despite warnings that have been issued prior to the game that this behaviour would lead to either disqualification or not counting the specific tag in the final score calculation. In the specific game the level of competition was very high though. | ||
+ | |||
+ | In the case of [[en:games:museumscrabble]], where the [[en:patterns:target_group|players]] were kids aged 10-12 years, players blocked opponents from scanning **RFID tags** by placing themselves in front of the exhibits. | ||
- | Η ανάδυση συμπεριφορών obstructionς εξαρτάται κυρίως από το προφίλ της [[en:patterns:ομάδα στόχος|ομάδας στόχου]] και από την ένταση του ανταγωνισμού. | ||
---- | ---- | ||
- | === Patterns === | + | === Related patterns === |
+ | [[en:patterns:spatial_structure|spatial structure]] | ||
---- | ---- | ||
=== Related heuristics === | === Related heuristics === | ||
[[en:heuristics:heuristics#3.4]] | [[en:heuristics:heuristics#3.4]] | ||
+ | |||
[[en:heuristics:heuristics#3.5]] | [[en:heuristics:heuristics#3.5]] | ||
+ | {{tag>non-pattern}} | ||
{{tag>challenge}} | {{tag>challenge}} | ||