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en:patterns:performance [2015/12/24 16:55]
127.0.0.1 external edit
en:patterns:performance [2021/05/30 11:44] (current)
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-====== ​Προέλευση από: Παράσταση ​====== +====== ​Performance ​====== 
-Η έμπνευση ή το πρότυπο για αυτό το παιχνίδι είναι κάποιας μορφής ​**performance** ​(performance)+This pattern denotes that part of the game takes place in front of an audience, similar to **performance** ​art.
  
 +Acting out part of the game is useful in games where some of the players are not actively playing (e.g. if they have been eliminated). The **performance** pattern can maintain the interest of players in the game even though they are not actively participating. ​
 +
 +In **location-based mobile games** the implementation of the **performance** pattern can be problematic because game-play can take place in larger areas (and thus not be observable).
 +
 +----
 +=== Examples ===
 +[[en:​games:​rebels_vs._spies|Invisible City: Rebels Vs. Spies]] is a location-based mobile game based on the [[https://​en.wikipedia.org/​wiki/​Mafia_%28party_game%29|Mafia (party game)]]. Mafia relies on the **performance** pattern where players that are eliminated from the game can observe the rest of the players performing, keeping their interest in the game. In [[en:​games:​rebels_vs._spies|Invisible City: Rebels Vs. Spies]] the **performance** pattern was problematic because the players are spread out over a larger area and can not observe the rest of the players.
 +
 +----
 +=== Related patterns ===
 +
 +
 +----
 === Related heuristics === === Related heuristics ===
 [[en:​heuristics:​heuristics#​1.1]] [[en:​heuristics:​heuristics#​1.1]]
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 {{tag>​game}} {{tag>​game}}
  
 +----
 +===Backlinks===
 +{{backlinks>​.}}