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en:patterns:performance [2015/12/24 17:50] chris |
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- | ====== Προέλευση από: Παράσταση ====== | + | ====== Performance ====== |
- | Η έμπνευση ή το πρότυπο για αυτό το παιχνίδι είναι κάποιας μορφής **performance** (performance) | + | This pattern denotes that part of the game takes place in front of an audience, similar to **performance** art. |
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+ | Acting out part of the game is useful in games where some of the players are not actively playing (e.g. if they have been eliminated). The **performance** pattern can maintain the interest of players in the game even though they are not actively participating. | ||
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+ | In **location-based mobile games** the implementation of the **performance** pattern can be problematic because game-play can take place in larger areas (and thus not be observable). | ||
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+ | ---- | ||
+ | === Examples === | ||
+ | [[en:games:rebels_vs._spies|Invisible City: Rebels Vs. Spies]] is a location-based mobile game based on the [[https://en.wikipedia.org/wiki/Mafia_%28party_game%29|Mafia (party game)]]. Mafia relies on the **performance** pattern where players that are eliminated from the game can observe the rest of the players performing, keeping their interest in the game. In [[en:games:rebels_vs._spies|Invisible City: Rebels Vs. Spies]] the **performance** pattern was problematic because the players are spread out over a larger area and can not observe the rest of the players. | ||
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=== Related patterns === | === Related patterns === | ||
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