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en:patterns:performance [2015/12/24 21:27]
chris
en:patterns:performance [2021/05/30 11:44] (current)
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 ====== Performance ====== ====== Performance ======
-This pattern ​is inspired by some form of **performance**.+This pattern ​denotes that part of the game takes place in front of an audience, similar to **performance** ​art.
  
-Η έμπνευση ή το πρότυπο για αυτό το παιχνίδι είναι κάποιας μορφής ​**performance** ​(performance)+Acting out part of the game is useful in games where some of the players are not actively playing (e.g. if they have been eliminated). The **performance** ​pattern can maintain the interest of players in the game even though they are not actively participating.  
 + 
 +In **location-based mobile games** the implementation of the **performance** pattern can be problematic because game-play can take place in larger areas (and thus not be observable)
 + 
 +---- 
 +=== Examples === 
 +[[en:​games:​rebels_vs._spies|Invisible City: Rebels Vs. Spies]] is a location-based mobile game based on the [[https://​en.wikipedia.org/​wiki/​Mafia_%28party_game%29|Mafia (party game)]]. Mafia relies on the **performance** pattern where players that are eliminated from the game can observe the rest of the players performing, keeping their interest in the game. In [[en:​games:​rebels_vs._spies|Invisible City: Rebels Vs. Spies]] the **performance** pattern was problematic because the players are spread out over a larger area and can not observe the rest of the players.
  
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