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en:patterns:player_differentiation [2016/01/05 11:28] chris |
en:patterns:player_differentiation [2021/05/30 11:44] (current) |
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Players can be differentiated in various ways: | Players can be differentiated in various ways: | ||
- | * **symmetrically**, where players have abilities and roles that are complimentary to each other. A widely used pattern is paper-scissors-stone. Players might have to combine their abilities in order to overcome a {{tagpage>challenge}} or solve a [[en:patterns|challenge]]. | + | * **symmetrically**, or zero-sum, where players have abilities and roles that are complimentary to each other. A widely used pattern is rock-paper-scissors. An escalation of the rock-paper-scissors pattern might ask players to [[en:patterns:team_forming|combine]] their abilities in order to overcome a {{tagpage>challenge}} or solve a [[en:patterns:puzzle|puzzle]]. |
* **non symmetrically**, where some of the players or participants have a special role, e.g. games with a [[en:patterns:moderator|moderator]] or games where there is a leader in the [[en:patterns:team_forming|teams]]. | * **non symmetrically**, where some of the players or participants have a special role, e.g. games with a [[en:patterns:moderator|moderator]] or games where there is a leader in the [[en:patterns:team_forming|teams]]. | ||
- | Another **differentiation** might be on the basis of the [[en:patterns:information_awareness|information awareness]] pattern. For example, players who have access to special information may use that against opponents who have an advantage in numbers. | + | Another **differentiation** might be on the basis of the [[en:patterns:information_awareness|information awareness]] pattern. For example, players who have access to special information may use that against opponents who may have an advantage in numbers. |
- | Other ways of providing **differentiation** are: | + | The possible actions of the players in the game and their respective [[en:patterns:motivation|motivations]], either in the [[en:patterns:interaction_with_the_physical_world|physical]] or the [[en:patterns:interaction_with_the_digital_world|digital]] world are a way of expressing **player differentiation**. |
+ | Ways of providing **differentiation** are: | ||
* [[en:patterns:tool|Game tools]], e.g. a player might have a specialized radar or a scanner to find out the positions of opponents. | * [[en:patterns:tool|Game tools]], e.g. a player might have a specialized radar or a scanner to find out the positions of opponents. | ||
- | * [[en:patterns:equipment|Equipment]], e.g. some members of a [[en:patterns:team_forming|team]] might have a tablet while others take the role of a scout or messenger. | + | * [[en:patterns:equipment|Equipment]], e.g. some members of a [[en:patterns:team_forming|team]] might have a tablet while others may take the role of a scout or messenger. |
* Players might be provided with different | * Players might be provided with different | ||
* [[en:patterns:player_goals|goals]], or | * [[en:patterns:player_goals|goals]], or | ||
* starting conditions, or | * starting conditions, or | ||
- | * [en:patterns:information_awareness|information]] | + | * [[en:patterns:information_awareness|information]] |
**Player differentiation** might be supported by or lead to the emergence of a [[en:patterns:narrative|narrative]] background. | **Player differentiation** might be supported by or lead to the emergence of a [[en:patterns:narrative|narrative]] background. | ||
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=== Related patterns === | === Related patterns === | ||
+ | [[en:patterns:tool|Game tools]] | ||
+ | |||
+ | [[en:patterns:narrative|narrative]] | ||
+ | |||
+ | [[en:patterns:team_forming|team forming]] | ||
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