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en:patterns:player_differentiation [2016/01/05 11:28]
chris
en:patterns:player_differentiation [2021/05/30 11:44] (current)
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 Players can be differentiated in various ways: Players can be differentiated in various ways:
-  * **symmetrically**,​ where players have abilities and roles that are complimentary to each other. A widely used pattern is paper-scissors-stonePlayers ​might have to combine their abilities in order to overcome a {{tagpage>​challenge}} or solve a [[en:​patterns|challenge]].+  * **symmetrically**, or zero-sum, where players have abilities and roles that are complimentary to each other. A widely used pattern is rock-paper-scissors. ​An escalation of the rock-paper-scissors pattern ​might ask players ​to [[en:​patterns:​team_forming|combine]] their abilities in order to overcome a {{tagpage>​challenge}} or solve a [[en:​patterns:puzzle|puzzle]].
   * **non symmetrically**,​ where some of the players or participants have a special role, e.g. games with a [[en:​patterns:​moderator|moderator]] or games where there is a leader in the [[en:​patterns:​team_forming|teams]].   * **non symmetrically**,​ where some of the players or participants have a special role, e.g. games with a [[en:​patterns:​moderator|moderator]] or games where there is a leader in the [[en:​patterns:​team_forming|teams]].
    
-Another **differentiation** might be on the basis of the [[en:​patterns:​information_awareness|information awareness]] pattern. For example, players who have access to special information may use that against opponents who have an advantage in numbers.+Another **differentiation** might be on the basis of the [[en:​patterns:​information_awareness|information awareness]] pattern. For example, players who have access to special information may use that against opponents who may have an advantage in numbers.
  
-Other ways of providing **differentiation** are:+The possible actions of the players in the game and their respective [[en:​patterns:​motivation|motivations]],​ either in the [[en:​patterns:​interaction_with_the_physical_world|physical]] or the [[en:​patterns:​interaction_with_the_digital_world|digital]] world are a way of expressing **player differentiation**.  
 +Ways of providing **differentiation** are:
   * [[en:​patterns:​tool|Game tools]], e.g. a player might have a specialized radar or a scanner to find out the positions of opponents.   * [[en:​patterns:​tool|Game tools]], e.g. a player might have a specialized radar or a scanner to find out the positions of opponents.
-  * [[en:​patterns:​equipment|Equipment]],​ e.g. some members of a [[en:​patterns:​team_forming|team]] might have a tablet while others take the role of a scout or messenger.+  * [[en:​patterns:​equipment|Equipment]],​ e.g. some members of a [[en:​patterns:​team_forming|team]] might have a tablet while others ​may take the role of a scout or messenger.
   * Players might be provided with different ​   * Players might be provided with different ​
     * [[en:​patterns:​player_goals|goals]],​ or     * [[en:​patterns:​player_goals|goals]],​ or
     * starting conditions, or     * starting conditions, or
-    * [en:​patterns:​information_awareness|information]] ​+    * [[en:​patterns:​information_awareness|information]] ​
  
 **Player differentiation** might be supported by or lead to the emergence of a [[en:​patterns:​narrative|narrative]] background. ​ **Player differentiation** might be supported by or lead to the emergence of a [[en:​patterns:​narrative|narrative]] background. ​
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 === Related patterns === === Related patterns ===
 +[[en:​patterns:​tool|Game tools]]
 +
 +[[en:​patterns:​narrative|narrative]]
 +
 +[[en:​patterns:​team_forming|team forming]]
  
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