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en:patterns:player_differentiation [2016/01/05 11:54]
chris
en:patterns:player_differentiation [2021/05/30 11:44] (current)
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 Players can be differentiated in various ways: Players can be differentiated in various ways:
-  * **symmetrically**,​ or zero-sum, where players have abilities and roles that are complimentary to each other. A widely used pattern is rock-paper-scissors. An escalation of the rock-paper-scissors pattern might ask players to [[en:​patterns:​team_forming|combine]] their abilities in order to overcome a {{tagpage>​challenge}} or solve a [[en:​patterns|challenge]].+  * **symmetrically**,​ or zero-sum, where players have abilities and roles that are complimentary to each other. A widely used pattern is rock-paper-scissors. An escalation of the rock-paper-scissors pattern might ask players to [[en:​patterns:​team_forming|combine]] their abilities in order to overcome a {{tagpage>​challenge}} or solve a [[en:​patterns:puzzle|puzzle]].
   * **non symmetrically**,​ where some of the players or participants have a special role, e.g. games with a [[en:​patterns:​moderator|moderator]] or games where there is a leader in the [[en:​patterns:​team_forming|teams]].   * **non symmetrically**,​ where some of the players or participants have a special role, e.g. games with a [[en:​patterns:​moderator|moderator]] or games where there is a leader in the [[en:​patterns:​team_forming|teams]].