Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
en:patterns:player_differentiation [2016/01/05 11:54] chris |
en:patterns:player_differentiation [2021/05/30 11:44] (current) |
||
---|---|---|---|
Line 3: | Line 3: | ||
Players can be differentiated in various ways: | Players can be differentiated in various ways: | ||
- | * **symmetrically**, or zero-sum, where players have abilities and roles that are complimentary to each other. A widely used pattern is rock-paper-scissors. An escalation of the rock-paper-scissors pattern might ask players to [[en:patterns:team_forming|combine]] their abilities in order to overcome a {{tagpage>challenge}} or solve a [[en:patterns|challenge]]. | + | * **symmetrically**, or zero-sum, where players have abilities and roles that are complimentary to each other. A widely used pattern is rock-paper-scissors. An escalation of the rock-paper-scissors pattern might ask players to [[en:patterns:team_forming|combine]] their abilities in order to overcome a {{tagpage>challenge}} or solve a [[en:patterns:puzzle|puzzle]]. |
* **non symmetrically**, where some of the players or participants have a special role, e.g. games with a [[en:patterns:moderator|moderator]] or games where there is a leader in the [[en:patterns:team_forming|teams]]. | * **non symmetrically**, where some of the players or participants have a special role, e.g. games with a [[en:patterns:moderator|moderator]] or games where there is a leader in the [[en:patterns:team_forming|teams]]. | ||