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en:patterns:proximity [2015/12/18 12:35] 127.0.0.1 external edit |
en:patterns:proximity [2021/05/30 11:44] (current) |
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| - | ====== Εγγύτητα ====== | + | ====== Proximity ====== |
| - | Το να ενεργοποιούνται δυνατότητες ανάλογα με το πόσο κοντά βρίσκονται σε σχέση με ένα **στόχο**: | + | Information is revealed or concealed depending on a player's distance to another player or location of interest. |
| - | * είτε για έναν παίχτη με την προσέγγιση σε ένα σημείο | + | |
| - | * αποκάλυψη πληροφοριών, | + | |
| - | * ανάθεση μια αποστολής, | + | |
| - | * ένας [[en:patterns:puzzle|puzzle]]) | + | |
| - | * ... | + | |
| - | * είτε για πολλούς παίχτες, | + | |
| - | * [[en:patterns:hot-cold|hot-cold]], | + | |
| - | * [[en:patterns:economic_transactions|εμπόριο και ανταλλαγές]] | + | |
| - | * ... | + | |
| + | In its simple form it acts as a **hot or cold** kind of pattern, where it gives information of proximity. As a [[en:patterns:tool|game tool]] it could take the form of a **proximity radar** (visual feedback) or **sonar** (sound feedback), or as **dowsing** device (**tactile** feedback) etc. | ||
| + | |||
| + | **Proximity** can be used in order to [[en:patterns:spatial_structure|structure the game space]], especially when it concerns fixes locations. In those cases it can be seen as a pattern on which to implement [[en:patterns:exploring|exploration]] or [[en:patterns:fog_of_war|fog of war]]. **Proximity** also offers way to implement variable [[en:patterns:information_awareness|information awareness]], especially if it is used to reveal more than distance information (e.g. identity, or properties of a target). | ||
| + | |||
| + | [[en:patterns:collecting|Collecting]] of [[en:patterns:digital_object|digital objects]] can be implemented through the **proximity** pattern. It can be used as a {{tagpage>trigger}} for other events, for example awarding missions or considering [[en:patterns:puzzle|puzzles]] solved. | ||
| + | |||
| + | Abilities related to [[en:patterns:player_differentiation|player roles]] might be activated through **proximity** as is the case with the [[en:patterns:co-locality|co-locality]] pattern. | ||
| + | |||
| + | ---- | ||
| + | === Related patterns === | ||
| + | [[en:patterns:co-locality|co-locality]] | ||
| + | |||
| + | [[en:patterns:competition|competition]] | ||
| + | |||
| + | [[en:patterns:cooperation|cooperation]] | ||
| + | |||
| + | [[en:patterns:exploring|exploration]] | ||
| + | |||
| + | [[en:patterns:fog_of_war|fog of war]] | ||
| + | |||
| + | ---- | ||
| === Related heuristics === | === Related heuristics === | ||
| + | [[en:heuristics:heuristics#3.5]] | ||
| + | {{tag>challenge}} | ||
| + | {{tag>physical_space}} | ||
| + | {{tag>trigger}} | ||
| + | |||
| + | ---- | ||
| + | === Backlinks === | ||
| + | {{backlinks>.}} | ||
| - | {{tag>space}} | ||