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en:patterns:proximity [2015/12/19 07:54]
chris
en:patterns:proximity [2021/05/30 11:44] (current)
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 In its simple form it acts as a **hot or cold** kind of pattern, where it gives information of proximity. As a [[en:​patterns:​tool|game tool]] it could take the form of a **proximity radar** (visual feedback) or **sonar** (sound feedback), or as **dowsing** device (**tactile** feedback) etc. In its simple form it acts as a **hot or cold** kind of pattern, where it gives information of proximity. As a [[en:​patterns:​tool|game tool]] it could take the form of a **proximity radar** (visual feedback) or **sonar** (sound feedback), or as **dowsing** device (**tactile** feedback) etc.
  
-**Proximity** can be used in order to [[en:​patterns:​spatial_structure|structure the game space]], especially when it concerns fixes locations. In those cases it can be seen as a pattern on which to implement [[en:​patterns:​explore|exploration]] or [[en:​patterns:​fog_of_war|fog of war]]. **Proximity** also offers way to implement variable [[en:​patterns:​information_awareness|information awareness]],​ especially if it is used to reveal more than distance information (e.g. identity, or properties of a target). ​+**Proximity** can be used in order to [[en:​patterns:​spatial_structure|structure the game space]], especially when it concerns fixes locations. In those cases it can be seen as a pattern on which to implement [[en:​patterns:​exploring|exploration]] or [[en:​patterns:​fog_of_war|fog of war]]. **Proximity** also offers way to implement variable [[en:​patterns:​information_awareness|information awareness]],​ especially if it is used to reveal more than distance information (e.g. identity, or properties of a target). ​
  
-[[en:​patterns:​collecting|Collecting]] of [[en:​patterns:​digital_objects|digital objects]] can be implemented through the **proximity** pattern. It can be used as a {{tagpage>​trigger}} for other events, for example awarding missions or considering [[en:​patterns:​puzzle|puzzles]] solved. ​+[[en:​patterns:​collecting|Collecting]] of [[en:​patterns:​digital_object|digital objects]] can be implemented through the **proximity** pattern. It can be used as a {{tagpage>​trigger}} for other events, for example awarding missions or considering [[en:​patterns:​puzzle|puzzles]] solved. ​
  
 Abilities related to [[en:​patterns:​player_differentiation|player roles]] might be activated through **proximity** as is the case with the [[en:​patterns:​co-locality|co-locality]] pattern. Abilities related to [[en:​patterns:​player_differentiation|player roles]] might be activated through **proximity** as is the case with the [[en:​patterns:​co-locality|co-locality]] pattern.
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 [[en:​patterns:​co-locality|co-locality]] [[en:​patterns:​co-locality|co-locality]]
  
-[[en:​patterns:​competion|competion]]+[[en:​patterns:​competition|competition]]
  
 [[en:​patterns:​cooperation|cooperation]] [[en:​patterns:​cooperation|cooperation]]
  
-[[en:​patterns:​explore|exploration]] ​+[[en:​patterns:​exploring|exploration]] ​
  
 [[en:​patterns:​fog_of_war|fog of war]] [[en:​patterns:​fog_of_war|fog of war]]