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| - | ~~NOTOC~~ | + | ~~NOTOC~~ |
| ====== Design patterns ====== | ====== Design patterns ====== | ||
| The design patterns are an open collection that can be applied in the design of **location-based mobile games**. The design patterns are design elements that can support ideation and concept generation. | The design patterns are an open collection that can be applied in the design of **location-based mobile games**. The design patterns are design elements that can support ideation and concept generation. | ||
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| They can be used alongside the [[en:heuristics:heuristics|heuristics]] or the [[en:framework:start|design framework]] or alone. | They can be used alongside the [[en:heuristics:heuristics|heuristics]] or the [[en:framework:start|design framework]] or alone. | ||
| - | Each **design pattern** contains a description and links to other patterns or [[en:heuristics:heuristics|design heuristics]] | + | Each **design pattern** contains a description and links to other patterns or [[en:heuristics:heuristics|design heuristics]]. |
| - | =====Background===== | + | <WRAP center round important 60%> |
| - | The design patterns emerged from the content-analysis of the [[en:designs:designs|game design]] documents. The game design documents are the product of [[en:designs:designs|game design workshops]]. The workshops took place on a number of occasions with participants with varying backgrounds (game designers, interaction designer, experts in game based learning, engineers, education experts, cultural heritage experts). | + | This is still work in progresss. Content may be still **draft** or in greek. |
| - | ===== Οργανωμένοι ανά ετικέτα ===== | + | </WRAP> |
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| + | <WRAP center round todo 60%> | ||
| + | List of patterns that require {{tagpage>review}} | ||
| + | </WRAP> | ||
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| + | |||
| + | ==== The patterns ==== | ||
| {{tagpage>interaction_between_players&dynamic|Interaction between players}} | {{tagpage>interaction_between_players&dynamic|Interaction between players}} | ||
| - | {{topic>interaction_between_players&nouser&nodate&desc&sort&simplelist}} | + | {{topic>interaction_between_players&nodate&desc&sort&simplelist}} |
| {{tagpage>playability&dynamic|Playability}} | {{tagpage>playability&dynamic|Playability}} | ||
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| {{tagpage>Learning&dynamic|Learning}} | {{tagpage>Learning&dynamic|Learning}} | ||
| {{topic>Learning&nouser&nodate&desc&sort&simplelist}} | {{topic>Learning&nouser&nodate&desc&sort&simplelist}} | ||
| + | |||
| + | ====Background==== | ||
| + | The design patterns emerged from the content-analysis of the [[en:designs:designs|game design]] documents. The game design documents are the product of [[en:designs:designs|game design workshops]]. The workshops took place on a number of occasions with participants with varying backgrounds (game designers, interaction designer, experts in game based learning, engineers, education experts, cultural heritage experts). | ||
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