Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====Design heuristics for location-based mobile games==== The heuristics were derived through the analysis of three location-based mobile games for informal learning in places of cultural value. The games are: * **Explore!**, a game for the archaeological park of the roman city **Egnazia**, Italy, * **[[en:museumscrabble|MuseumScrabble]]**, a game for the **Solomos Museum**, a local history museum in Zakynthos, Greece, * **Frequency 1550**, a game for the city-center of **Amsterdam**, in the Netherlands. ===Background=== The method that was followed for acquiring the heuristics is documented in the following publications: * Ardito, C., Lanzilotti, R., Raptis, D., Sintoris, C., Yiannoutsou, N., Avouris, N., Costabile, M.F.: [[http://link.springer.com/chapter/10.1007/978-3-642-21708-1_12|Designing Pervasive Games for Learning]]. Design, User Experience, and Usability. Theory, Methods, Tools and Practice. pp. 99–108. Springer Berlin Heidelberg (2011). * Ardito, C., Sintoris, C., Raptis, D., Yiannoutsou, N., Avouris, N., Costabile, M.F.: [[http://hci.ece.upatras.gr/index.php?option=com_content&task=view&id=388&Itemid=112|Design Guidelines for Location-based Mobile Games for Learning]]. International Conference on Social Applications for Lifelong Learning. p. 96 (2010). Please fill all the letters into the box to prove you're human. W J Y S I Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International