Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Bluff ====== **Bluffing** is a tactic where a person deceives their opponents on purpose in order to gain an advantage. A game can be designed in order to allow for bluffing to {{tagpage>weak_pattern|emerge}}. As a design pattern **bluffing** requires that the players be able to conceal [[en:pattern:information_awareness|information]] from their co-players. Complex behaviours and [[en:patterns:strategy|strategies]] can emerge through **bluffing**. Of course, a second premise for **bluffing** is a game of [[en:patterns:competition|competition]]. **Bluffing** is a case of the [[en:patterns:information_awareness|information awareness]] pattern. The difference is that in the general case control of information depends on the system or on the game. In the **bluffing** pattern, control of the relevant information is at the hands of the player who bluffs. A failed bluff can have implications in terms of [[en:patterns:rewards|penalty]] or [[en:patterns:score|score]]. ---- === Related patterns === [[en:patterns:competition|competition]] [[en:patterns:information_awareness|information awareness]] ---- === Related heuristics === [[en:heuristics:heuristics#3.4]] [[en:heuristics:heuristics#3.5]] {{tag>challenge}} Please fill all the letters into the box to prove you're human. O P D D B Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International