Show page Old revisions Backlinks Rename Page You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files ====== Common space ====== This pattern puts players in the same physical space. By being physically close, players can talk and listen to conversations and they can observer each other and most crucially, **adapt their behaviour** because they know they are observed. The presence of players in the same physical space (e.g. a room in a museum) allows for patterns which rely on {{tagspace>social_interaction}} and [[en:patterns:proximity|proximity]] to work as for example [[en:patterns:bluff|bluffing]]. Similarly, [[en:patterns:information_awareness|information_awareness]] κλπ. Στον κοινό χώρο είναι εύκολο να υπάρχουν θεατές που [[en:patterns:performance|παρακολουθούν]] τη δράση. Η δράση αποκρύπτεται γιατί είναι διασπαρμένη στο χώρο. === Related heuristics === [[en:heuristics:heuristics#3.7]] {{tag>physical_space}} {{tag>multiplayer}} Please fill all the letters into the box to prove you're human. C V V J J Please keep this field empty: Save Preview Cancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Noncommercial 4.0 International